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GeForce GTX 470 vs Radeon HD 5970

Intro

The GeForce GTX 470 comes with core speeds of 607 MHz on the GPU, and 837 MHz on the 1280 MB of GDDR5 RAM. It features 448 SPUs along with 56 TAUs and 40 Rasterization Operator Units.

Compare those specs to the Radeon HD 5970, which has a core clock frequency of 725 MHz and a GDDR5 memory frequency of 1000 MHz. It also features a 256-bit memory bus, and makes use of a 40 nm design. It is made up of 1600 SPUs, 160 TAUs, and 64 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 470 215 Watts
Radeon HD 5970 294 Watts
Difference: 79 Watts (37%)

Memory Bandwidth

The Radeon HD 5970 should theoretically perform much faster than the GeForce GTX 470 in general. (explain)

Radeon HD 5970 256000 MB/sec
GeForce GTX 470 133920 MB/sec
Difference: 122080 (91%)

Texel Rate

The Radeon HD 5970 is much (about 583%) better at anisotropic filtering than the GeForce GTX 470. (explain)

Radeon HD 5970 232000 Mtexels/sec
GeForce GTX 470 33992 Mtexels/sec
Difference: 198008 (583%)

Pixel Rate

The Radeon HD 5970 will be much (approximately 282%) faster with regards to AA than the GeForce GTX 470, and will be capable of handling higher screen resolutions better. (explain)

Radeon HD 5970 92800 Mpixels/sec
GeForce GTX 470 24280 Mpixels/sec
Difference: 68520 (282%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 470

Amazon.com

Check prices at:

Radeon HD 5970

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 470 Radeon HD 5970
Manufacturer nVidia AMD
Year March 2010 November 2009
Code Name GF100 Hemlock XT
Memory 1280 MB 1024 MB (x2)
Core Speed 607 MHz 725 MHz (x2)
Memory Speed 3348 MHz 4000 MHz (x2)
Power (Max TDP) 215 watts 294 watts
Bandwidth 133920 MB/sec 256000 MB/sec
Texel Rate 33992 Mtexels/sec 232000 Mtexels/sec
Pixel Rate 24280 Mpixels/sec 92800 Mpixels/sec
Unified Shaders 448 1600 (x2)
Texture Mapping Units 56 160 (x2)
Render Output Units 40 64 (x2)
Bus Type GDDR5 GDDR5
Bus Width 320-bit 256-bit (x2)
Fab Process 40 nm 40 nm
Transistors 3000 million 2154 million
Bus PCIe x16 PCIe x16
DirectX Version DirectX 11 DirectX 11
OpenGL Version OpenGL 4.1 OpenGL 4.1

Memory Bandwidth: Bandwidth is the largest amount of data (in units of megabytes per second) that can be transported over the external memory interface within a second. The number is worked out by multiplying the card's interface width by the speed of its memory. If the card has DDR type memory, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This figure is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card could possibly record to the local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on quite a few other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

Hide Prices

GeForce GTX 470

Amazon.com

Check prices at:

Radeon HD 5970

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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