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GeForce GTX 560 Ti vs Radeon HD 5970

Intro

The GeForce GTX 560 Ti comes with a GPU core speed of 822 MHz, and the 1024 MB of GDDR5 memory runs at 1002 MHz through a 256-bit bus. It also is made up of 384 Stream Processors, 64 Texture Address Units, and 32 Raster Operation Units.

Compare that to the Radeon HD 5970, which comes with a clock speed of 725 MHz and a GDDR5 memory frequency of 1000 MHz. It also features a 256-bit memory bus, and makes use of a 40 nm design. It is made up of 1600 SPUs, 160 Texture Address Units, and 64 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 560 Ti 170 Watts
Radeon HD 5970 294 Watts
Difference: 124 Watts (73%)

Memory Bandwidth

Theoretically speaking, the Radeon HD 5970 will be 100% quicker than the GeForce GTX 560 Ti in general, because of its higher data rate. (explain)

Radeon HD 5970 256000 MB/sec
GeForce GTX 560 Ti 128256 MB/sec
Difference: 127744 (100%)

Texel Rate

The Radeon HD 5970 should be quite a bit (about 341%) better at texture filtering than the GeForce GTX 560 Ti. (explain)

Radeon HD 5970 232000 Mtexels/sec
GeForce GTX 560 Ti 52608 Mtexels/sec
Difference: 179392 (341%)

Pixel Rate

The Radeon HD 5970 is much (approximately 253%) faster with regards to FSAA than the GeForce GTX 560 Ti, and also capable of handling higher resolutions better. (explain)

Radeon HD 5970 92800 Mpixels/sec
GeForce GTX 560 Ti 26304 Mpixels/sec
Difference: 66496 (253%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 560 Ti

Amazon.com

Check prices at:

Radeon HD 5970

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 560 Ti Radeon HD 5970
Manufacturer nVidia AMD
Year January 2011 November 2009
Code Name GF114 Hemlock XT
Memory 1024 MB 1024 MB (x2)
Core Speed 822 MHz 725 MHz (x2)
Memory Speed 4008 MHz 4000 MHz (x2)
Power (Max TDP) 170 watts 294 watts
Bandwidth 128256 MB/sec 256000 MB/sec
Texel Rate 52608 Mtexels/sec 232000 Mtexels/sec
Pixel Rate 26304 Mpixels/sec 92800 Mpixels/sec
Unified Shaders 384 1600 (x2)
Texture Mapping Units 64 160 (x2)
Render Output Units 32 64 (x2)
Bus Type GDDR5 GDDR5
Bus Width 256-bit 256-bit (x2)
Fab Process 40 nm 40 nm
Transistors 1950 million 2154 million
Bus PCIe x16 PCIe x16
DirectX Version DirectX 11 DirectX 11
OpenGL Version OpenGL 4.1 OpenGL 4.1

Memory Bandwidth: Memory bandwidth is the max amount of data (in units of MB per second) that can be transferred over the external memory interface within a second. It's worked out by multiplying the interface width by its memory speed. In the case of DDR type memory, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the bandwidth is, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This number is calculated by multiplying the total texture units of the card by the core speed of the chip. The better the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip can possibly record to the local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

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GeForce GTX 560 Ti

Amazon.com

Check prices at:

Radeon HD 5970

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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