Submit Benchmarks!

Submit SSD Benchmark
Submit GPU Benchmark

Compare any two graphics cards:
VS

GeForce 8600 GT 512MB DDR2 vs Radeon HD 5830

Intro

The GeForce 8600 GT 512MB DDR2 features a core clock speed of 540 MHz and a DDR2 memory frequency of 400 MHz. It also features a 128-bit bus, and makes use of a 80 nm design. It features 32 SPUs, 16 Texture Address Units, and 8 Raster Operation Units.

Compare those specifications to the Radeon HD 5830, which uses a 40 nm design. AMD has clocked the core frequency at 800 MHz. The GDDR5 RAM runs at a speed of 1000 MHz on this particular card. It features 1120(224x5) SPUs along with 56 TAUs and 16 ROPs.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 8600 GT 512MB DDR2 47 Watts
Radeon HD 5830 175 Watts
Difference: 128 Watts (272%)

Memory Bandwidth

Theoretically, the Radeon HD 5830 should be quite a bit faster than the GeForce 8600 GT 512MB DDR2 overall. (explain)

Radeon HD 5830 128000 MB/sec
GeForce 8600 GT 512MB DDR2 12800 MB/sec
Difference: 115200 (900%)

Texel Rate

The Radeon HD 5830 is much (more or less 419%) better at anisotropic filtering than the GeForce 8600 GT 512MB DDR2. (explain)

Radeon HD 5830 44800 Mtexels/sec
GeForce 8600 GT 512MB DDR2 8640 Mtexels/sec
Difference: 36160 (419%)

Pixel Rate

The Radeon HD 5830 is quite a bit (more or less 196%) more effective at full screen anti-aliasing than the GeForce 8600 GT 512MB DDR2, and will be able to handle higher resolutions more effectively. (explain)

Radeon HD 5830 12800 Mpixels/sec
GeForce 8600 GT 512MB DDR2 4320 Mpixels/sec
Difference: 8480 (196%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce 8600 GT 512MB DDR2

Amazon.com

Check prices at:

Radeon HD 5830

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce 8600 GT 512MB DDR2 Radeon HD 5830
Manufacturer nVidia AMD
Year April 2007 February 25, 2010
Code Name G84 Cypress LE
Memory 512 MB 1024 MB
Core Speed 540 MHz 800 MHz
Memory Speed 800 MHz 4000 MHz
Power (Max TDP) 47 watts 175 watts
Bandwidth 12800 MB/sec 128000 MB/sec
Texel Rate 8640 Mtexels/sec 44800 Mtexels/sec
Pixel Rate 4320 Mpixels/sec 12800 Mpixels/sec
Unified Shaders 32 1120(224x5)
Texture Mapping Units 16 56
Render Output Units 8 16
Bus Type DDR2 GDDR5
Bus Width 128-bit 256-bit
Fab Process 80 nm 40 nm
Transistors 289 million 2154 million
Bus PCIe x16 PCIe 2.1 x16
DirectX Version DirectX 10 DirectX 11
OpenGL Version OpenGL 3.0 OpenGL 3.2

Memory Bandwidth: Bandwidth is the largest amount of information (counted in MB per second) that can be transported past the external memory interface in a second. It is calculated by multiplying the card's interface width by the speed of its memory. If it uses DDR type memory, it must be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied in one second. This figure is calculated by multiplying the total number of texture units by the core speed of the chip. The higher this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card could possibly record to its local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on many other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

Hide Prices

GeForce 8600 GT 512MB DDR2

Amazon.com

Check prices at:

Radeon HD 5830

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield