Compare any two graphics cards:
GeForce GTX 580 3GB vs Radeon HD 5550
IntroThe GeForce GTX 580 3GB makes use of a 40 nm design. nVidia has clocked the core speed at 772 MHz. The GDDR5 memory works at a frequency of 1002 MHz on this particular model. It features 512 SPUs along with 64 Texture Address Units and 48 Rasterization Operator Units.Compare all of that to the Radeon HD 5550, which has a core clock speed of 550 MHz and a DDR2 memory frequency of 400 MHz. It also features a 128-bit bus, and makes use of a 40 nm design. It is made up of 320(64x5) SPUs, 16 TAUs, and 8 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthPerformance-wise, the GeForce GTX 580 3GB should theoretically be much superior to the Radeon HD 5550 overall. (explain)
Texel RateThe GeForce GTX 580 3GB is quite a bit (more or less 461%) faster with regards to texture filtering than the Radeon HD 5550. (explain)
Pixel RateThe GeForce GTX 580 3GB is quite a bit (approximately 742%) more effective at anti-aliasing than the Radeon HD 5550, and also will be able to handle higher screen resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of information (measured in megabytes per second) that can be transported over the external memory interface in one second. The number is worked out by multiplying the bus width by its memory clock speed. If the card has DDR RAM, the result should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed in one second. This is calculated by multiplying the total number of texture units by the core clock speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the most pixels the video card could possibly write to its local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on lots of other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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