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GeForce GTX 580 3GB vs Radeon HD 4850 X2 512MB

Intro

The GeForce GTX 580 3GB features a core clock speed of 772 MHz and a GDDR5 memory frequency of 1002 MHz. It also features a 384-bit memory bus, and uses a 40 nm design. It features 512 SPUs, 64 Texture Address Units, and 48 Raster Operation Units.

Compare those specifications to the Radeon HD 4850 X2 512MB, which features a core clock speed of 625 MHz and a GDDR3 memory frequency of 993 MHz. It also makes use of a 256-bit bus, and uses a 55 nm design. It is comprised of 800(160x5) SPUs, 40 Texture Address Units, and 16 Raster Operation Units.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 580 3GB 244 Watts
Radeon HD 4850 X2 512MB 250 Watts
Difference: 6 Watts (2%)

Memory Bandwidth

Performance-wise, the GeForce GTX 580 3GB should in theory be much superior to the Radeon HD 4850 X2 512MB in general. (explain)

GeForce GTX 580 3GB 192384 MB/sec
Radeon HD 4850 X2 512MB 127104 MB/sec
Difference: 65280 (51%)

Texel Rate

The Radeon HD 4850 X2 512MB will be just a bit (approximately 1%) more effective at AF than the GeForce GTX 580 3GB. (explain)

Radeon HD 4850 X2 512MB 50000 Mtexels/sec
GeForce GTX 580 3GB 49408 Mtexels/sec
Difference: 592 (1%)

Pixel Rate

The GeForce GTX 580 3GB is a lot (about 85%) better at anti-aliasing than the Radeon HD 4850 X2 512MB, and should be capable of handling higher resolutions better. (explain)

GeForce GTX 580 3GB 37056 Mpixels/sec
Radeon HD 4850 X2 512MB 20000 Mpixels/sec
Difference: 17056 (85%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 580 3GB

Amazon.com

Check prices at:

Radeon HD 4850 X2 512MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 580 3GB Radeon HD 4850 X2 512MB
Manufacturer nVidia AMD
Year November 2010 Nov 7, 2008
Code Name GF110 R700
Memory 3072 MB 512 MB (x2)
Core Speed 772 MHz 625 MHz (x2)
Memory Speed 4008 MHz 1986 MHz (x2)
Power (Max TDP) 244 watts 250 watts
Bandwidth 192384 MB/sec 127104 MB/sec
Texel Rate 49408 Mtexels/sec 50000 Mtexels/sec
Pixel Rate 37056 Mpixels/sec 20000 Mpixels/sec
Unified Shaders 512 800(160x5) (x2)
Texture Mapping Units 64 40 (x2)
Render Output Units 48 16 (x2)
Bus Type GDDR5 GDDR3
Bus Width 384-bit 256-bit (x2)
Fab Process 40 nm 55 nm
Transistors 3000 million 956 million
Bus PCIe x16 PCIe 2.0 x16 (PCIe bridge)
DirectX Version DirectX 11 DirectX 10.1
OpenGL Version OpenGL 4.1 OpenGL 3.0

Memory Bandwidth: Bandwidth is the largest amount of information (counted in megabytes per second) that can be transferred across the external memory interface in one second. The number is worked out by multiplying the card's interface width by the speed of its memory. In the case of DDR type memory, the result should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied in one second. This number is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly record to the local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on quite a few other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

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GeForce GTX 580 3GB

Amazon.com

Check prices at:

Radeon HD 4850 X2 512MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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