Join Us On Facebook

Compare any two graphics cards:
VS

GeForce GTX 580 vs Radeon HD 4870 X2

Intro

The GeForce GTX 580 features core clock speeds of 772 MHz on the GPU, and 1002 MHz on the 1536 MB of GDDR5 memory. It features 512 SPUs along with 64 Texture Address Units and 48 ROPs.

Compare those specifications to the Radeon HD 4870 X2, which makes use of a 55 nm design. ATi has clocked the core frequency at 750 MHz. The GDDR5 memory runs at a speed of 900 MHz on this specific card. It features 800(160x5) SPUs along with 40 Texture Address Units and 16 Rasterization Operator Units.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 580 244 Watts
Radeon HD 4870 X2 350 Watts
Difference: 106 Watts (43%)

Memory Bandwidth

Performance-wise, the Radeon HD 4870 X2 should theoretically be a bit superior to the GeForce GTX 580 in general. (explain)

Radeon HD 4870 X2 230400 MB/sec
GeForce GTX 580 192384 MB/sec
Difference: 38016 (20%)

Texel Rate

The Radeon HD 4870 X2 is a lot (about 21%) more effective at AF than the GeForce GTX 580. (explain)

Radeon HD 4870 X2 60000 Mtexels/sec
GeForce GTX 580 49408 Mtexels/sec
Difference: 10592 (21%)

Pixel Rate

If using a high screen resolution is important to you, then the GeForce GTX 580 is superior to the Radeon HD 4870 X2, by far. (explain)

GeForce GTX 580 37056 Mpixels/sec
Radeon HD 4870 X2 24000 Mpixels/sec
Difference: 13056 (54%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

GeForce GTX 580

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Radeon HD 4870 X2

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model GeForce GTX 580 Radeon HD 4870 X2
Manufacturer nVidia ATi
Year November 2010 Aug 12, 2008
Code Name GF110 R700
Fab Process 40 nm 55 nm
Bus PCIe x16 PCIe 2.0 x16 (PCIe bridge)
Memory 1536 MB 1024 MB (x2)
Core Speed 772 MHz 750 MHz (x2)
Shader Speed 1544 MHz (N/A) MHz (x2)
Memory Speed 1002 MHz 900 MHz (x2)
Unified Shaders 512 800(160x5) (x2)
Texture Mapping Units 64 40 (x2)
Render Output Units 48 16 (x2)
Bus Type GDDR5 GDDR5
Bus Width 384-bit 256-bit (x2)
DirectX Version DirectX 11 DirectX 10.1
OpenGL Version OpenGL 4.1 OpenGL 3.0
Power (Max TDP) 244 watts 350 watts
Shader Model 5.0 4.1
Bandwidth 192384 MB/sec 230400 MB/sec
Texel Rate 49408 Mtexels/sec 60000 Mtexels/sec
Pixel Rate 37056 Mpixels/sec 24000 Mpixels/sec

Memory Bandwidth: Memory bandwidth is the largest amount of information (measured in MB per second) that can be transported across the external memory interface in one second. It is worked out by multiplying the bus width by its memory clock speed. In the case of DDR type memory, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied per second. This figure is worked out by multiplying the total texture units by the core clock speed of the chip. The higher this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the most pixels that the graphics card could possibly write to its local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on lots of other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.

Facebook Activity

Comments

Be the first to leave a comment!

Your email address will not be published.


You may use these HTML tags and attributes: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <strike> <strong>

Spam Protection by WP-SpamFree