Compare any two graphics cards:
GeForce GT 430 vs GeForce GTX 580 3GB
IntroThe GeForce GT 430 makes use of a 40 nm design. nVidia has set the core frequency at 700 MHz. The GDDR3 RAM is set to run at a frequency of 900 MHz on this card. It features 96 SPUs as well as 16 TAUs and 4 ROPs.Compare all of that to the GeForce GTX 580 3GB, which has GPU clock speed of 772 MHz, and 3072 MB of GDDR5 memory set to run at 1002 MHz through a 384-bit bus. It also features 512 SPUs, 64 TAUs, and 48 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthPerformance-wise, the GeForce GTX 580 3GB should theoretically be much better than the GeForce GT 430 overall. (explain)
Texel RateThe GeForce GTX 580 3GB should be much (more or less 341%) more effective at AF than the GeForce GT 430. (explain)
Pixel RateIf running with a high screen resolution is important to you, then the GeForce GTX 580 3GB is superior to the GeForce GT 430, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of information (in units of MB per second) that can be moved past the external memory interface in one second. It's calculated by multiplying the card's bus width by the speed of its memory. If it uses DDR type RAM, it must be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed in one second. This figure is calculated by multiplying the total texture units of the card by the core clock speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the most pixels that the graphics chip can possibly write to its local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the amount of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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