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GeForce GTX 580 vs Radeon HD 4850 512MB

Intro

The GeForce GTX 580 features a clock frequency of 772 MHz and a GDDR5 memory frequency of 1002 MHz. It also makes use of a 384-bit memory bus, and makes use of a 40 nm design. It features 512 SPUs, 64 Texture Address Units, and 48 ROPs.

Compare all of that to the Radeon HD 4850 512MB, which has core speeds of 625 MHz on the GPU, and 993 MHz on the 512 MB of GDDR3 memory. It features 800(160x5) SPUs along with 40 TAUs and 16 ROPs.

Display Graphs

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 4850 512MB 110 Watts
GeForce GTX 580 244 Watts
Difference: 134 Watts (122%)

Memory Bandwidth

Theoretically speaking, the GeForce GTX 580 should be quite a bit faster than the Radeon HD 4850 512MB in general. (explain)

GeForce GTX 580 192384 MB/sec
Radeon HD 4850 512MB 63552 MB/sec
Difference: 128832 (203%)

Texel Rate

The GeForce GTX 580 will be much (more or less 98%) better at anisotropic filtering than the Radeon HD 4850 512MB. (explain)

GeForce GTX 580 49408 Mtexels/sec
Radeon HD 4850 512MB 25000 Mtexels/sec
Difference: 24408 (98%)

Pixel Rate

The GeForce GTX 580 is quite a bit (about 271%) faster with regards to FSAA than the Radeon HD 4850 512MB, and also should be able to handle higher screen resolutions without slowing down too much. (explain)

GeForce GTX 580 37056 Mpixels/sec
Radeon HD 4850 512MB 10000 Mpixels/sec
Difference: 27056 (271%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 580

Amazon.com

Radeon HD 4850 512MB

Amazon.com

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 580 Radeon HD 4850 512MB
Manufacturer nVidia AMD
Year November 2010 Jun 25, 2008
Code Name GF110 RV770 PRO
Memory 1536 MB 512 MB
Core Speed 772 MHz 625 MHz
Memory Speed 4008 MHz 1986 MHz
Power (Max TDP) 244 watts 110 watts
Bandwidth 192384 MB/sec 63552 MB/sec
Texel Rate 49408 Mtexels/sec 25000 Mtexels/sec
Pixel Rate 37056 Mpixels/sec 10000 Mpixels/sec
Unified Shaders 512 800(160x5)
Texture Mapping Units 64 40
Render Output Units 48 16
Bus Type GDDR5 GDDR3
Bus Width 384-bit 256-bit
Fab Process 40 nm 55 nm
Transistors 3000 million 956 million
Bus PCIe x16 PCIe 2.0 x16
DirectX Version DirectX 11 DirectX 10.1
OpenGL Version OpenGL 4.1 OpenGL 3.0

Memory Bandwidth: Memory bandwidth is the max amount of information (measured in megabytes per second) that can be transported past the external memory interface in one second. It is worked out by multiplying the card's interface width by the speed of its memory. If the card has DDR type RAM, it must be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This figure is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip could possibly write to the local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the number of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.

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