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GeForce GTS 450 vs GeForce GTX 580

Intro

The GeForce GTS 450 comes with a GPU core speed of 783 MHz, and the 512 MB of GDDR5 memory runs at 902 MHz through a 128-bit bus. It also is comprised of 192 SPUs, 32 Texture Address Units, and 16 ROPs.

Compare that to the GeForce GTX 580, which makes use of a 40 nm design. nVidia has clocked the core speed at 772 MHz. The GDDR5 memory works at a speed of 1002 MHz on this specific card. It features 512 SPUs along with 64 TAUs and 48 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 580 4956 points
GeForce GTS 450 1453 points
Difference: 3503 (241%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTS 450 106 Watts
GeForce GTX 580 244 Watts
Difference: 138 Watts (130%)

Memory Bandwidth

As far as performance goes, the GeForce GTX 580 should in theory be a lot better than the GeForce GTS 450 overall. (explain)

GeForce GTX 580 192384 MB/sec
GeForce GTS 450 57728 MB/sec
Difference: 134656 (233%)

Texel Rate

The GeForce GTX 580 should be a lot (approximately 97%) more effective at AF than the GeForce GTS 450. (explain)

GeForce GTX 580 49408 Mtexels/sec
GeForce GTS 450 25056 Mtexels/sec
Difference: 24352 (97%)

Pixel Rate

The GeForce GTX 580 is a lot (about 196%) faster with regards to FSAA than the GeForce GTS 450, and able to handle higher screen resolutions better. (explain)

GeForce GTX 580 37056 Mpixels/sec
GeForce GTS 450 12528 Mpixels/sec
Difference: 24528 (196%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTS 450

Amazon.com

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GeForce GTX 580

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTS 450 GeForce GTX 580
Manufacturer nVidia nVidia
Year September 2010 November 2010
Code Name GF106 GF110
Memory 512 MB 1536 MB
Core Speed 783 MHz 772 MHz
Memory Speed 3608 MHz 4008 MHz
Power (Max TDP) 106 watts 244 watts
Bandwidth 57728 MB/sec 192384 MB/sec
Texel Rate 25056 Mtexels/sec 49408 Mtexels/sec
Pixel Rate 12528 Mpixels/sec 37056 Mpixels/sec
Unified Shaders 192 512
Texture Mapping Units 32 64
Render Output Units 16 48
Bus Type GDDR5 GDDR5
Bus Width 128-bit 384-bit
Fab Process 40 nm 40 nm
Transistors 1170 million 3000 million
Bus PCIe x16 PCIe x16
DirectX Version DirectX 11 DirectX 11
OpenGL Version OpenGL 4.1 OpenGL 4.1

Memory Bandwidth: Memory bandwidth is the largest amount of information (counted in megabytes per second) that can be moved past the external memory interface in a second. The number is calculated by multiplying the interface width by its memory clock speed. If it uses DDR memory, the result should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied in one second. This number is worked out by multiplying the total number of texture units of the card by the core clock speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the most pixels the video card could possibly write to its local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the number of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on quite a few other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

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GeForce GTS 450

Amazon.com

Check prices at:

GeForce GTX 580

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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