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GeForce GTX 460 (OEM) vs GeForce GTX 560 Ti

Intro

The GeForce GTX 460 (OEM) has a core clock speed of 650 MHz and a GDDR5 memory speed of 850 MHz. It also makes use of a 256-bit bus, and makes use of a 40 nm design. It is comprised of 336 SPUs, 56 Texture Address Units, and 32 ROPs.

Compare those specifications to the GeForce GTX 560 Ti, which comes with a GPU core clock speed of 822 MHz, and 1024 MB of GDDR5 memory set to run at 1002 MHz through a 256-bit bus. It also is made up of 384 Stream Processors, 64 TAUs, and 32 ROPs.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 460 (OEM) 150 Watts
GeForce GTX 560 Ti 170 Watts
Difference: 20 Watts (13%)

Memory Bandwidth

Performance-wise, the GeForce GTX 560 Ti should in theory be just a bit superior to the GeForce GTX 460 (OEM) in general. (explain)

GeForce GTX 560 Ti 128256 MB/sec
GeForce GTX 460 (OEM) 108800 MB/sec
Difference: 19456 (18%)

Texel Rate

The GeForce GTX 560 Ti is much (more or less 45%) better at AF than the GeForce GTX 460 (OEM). (explain)

GeForce GTX 560 Ti 52608 Mtexels/sec
GeForce GTX 460 (OEM) 36400 Mtexels/sec
Difference: 16208 (45%)

Pixel Rate

If running with a high resolution is important to you, then the GeForce GTX 560 Ti is a better choice, by far. (explain)

GeForce GTX 560 Ti 26304 Mpixels/sec
GeForce GTX 460 (OEM) 20800 Mpixels/sec
Difference: 5504 (26%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

GeForce GTX 460 (OEM)

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

GeForce GTX 560 Ti

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model GeForce GTX 460 (OEM) GeForce GTX 560 Ti
Manufacturer nVidia nVidia
Year October 2010 January 2011
Code Name GF104 GF114
Fab Process 40 nm 40 nm
Bus PCIe x16 PCIe x16
Memory 1024 MB 1024 MB
Core Speed 650 MHz 822 MHz
Shader Speed 1300 MHz 1645 MHz
Memory Speed 850 MHz 1002 MHz
Unified Shaders 336 384
Texture Mapping Units 56 64
Render Output Units 32 32
Bus Type GDDR5 GDDR5
Bus Width 256-bit 256-bit
DirectX Version DirectX 11 DirectX 11
OpenGL Version OpenGL 4.1 OpenGL 4.1
Power (Max TDP) 150 watts 170 watts
Shader Model 5.0 5.0
Bandwidth 108800 MB/sec 128256 MB/sec
Texel Rate 36400 Mtexels/sec 52608 Mtexels/sec
Pixel Rate 20800 Mpixels/sec 26304 Mpixels/sec

Memory Bandwidth: Bandwidth is the largest amount of information (counted in megabytes per second) that can be moved across the external memory interface within a second. The number is worked out by multiplying the card's interface width by the speed of its memory. In the case of DDR type memory, the result should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied per second. This figure is worked out by multiplying the total number of texture units of the card by the core clock speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card could possibly record to its local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on lots of other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.

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