Compare any two graphics cards:
GeForce 9600 GSO 1.5GB vs GeForce GTX 570
IntroThe GeForce 9600 GSO 1.5GB comes with a core clock speed of 550 MHz and a GDDR3 memory speed of 800 MHz. It also makes use of a 192-bit bus, and makes use of a 65 nm design. It is comprised of 96 SPUs, 48 Texture Address Units, and 12 Raster Operation Units.Compare those specs to the GeForce GTX 570, which uses a 40 nm design. nVidia has set the core speed at 732 MHz. The GDDR5 RAM runs at a speed of 950 MHz on this specific card. It features 480 SPUs along with 60 TAUs and 40 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce GTX 570 should in theory perform a lot faster than the GeForce 9600 GSO 1.5GB in general. (explain)
Texel RateThe GeForce GTX 570 will be quite a bit (about 66%) better at AF than the GeForce 9600 GSO 1.5GB. (explain)
Pixel RateThe GeForce GTX 570 is much (more or less 344%) more effective at FSAA than the GeForce 9600 GSO 1.5GB, and should be capable of handling higher resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of information (counted in megabytes per second) that can be moved past the external memory interface in a second. The number is worked out by multiplying the interface width by its memory speed. If it uses DDR memory, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the bandwidth is, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied in one second. This number is worked out by multiplying the total texture units by the core speed of the chip. The better the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the most pixels that the graphics card can possibly write to its local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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