Compare any two graphics cards:
GeForce 9400 GT 256MB vs GeForce GTX 570
IntroThe GeForce 9400 GT 256MB uses a 65 nm design. nVidia has set the core frequency at 550 MHz. The GDDR2 memory works at a speed of 400 MHz on this card. It features 16 SPUs along with 8 TAUs and 4 Rasterization Operator Units.Compare that to the GeForce GTX 570, which uses a 40 nm design. nVidia has set the core frequency at 732 MHz. The GDDR5 RAM runs at a speed of 950 MHz on this specific card. It features 480 SPUs along with 60 Texture Address Units and 40 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce GTX 570, in theory, should perform quite a bit faster than the GeForce 9400 GT 256MB in general. (explain)
Texel RateThe GeForce GTX 570 should be a lot (about 898%) better at texture filtering than the GeForce 9400 GT 256MB. (explain)
Pixel RateIf running with a high resolution is important to you, then the GeForce GTX 570 is superior to the GeForce 9400 GT 256MB, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of information (measured in MB per second) that can be transferred past the external memory interface in a second. The number is worked out by multiplying the interface width by its memory clock speed. If it uses DDR memory, the result should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed in one second. This number is calculated by multiplying the total texture units of the card by the core speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second. Pixel Rate: Pixel rate is the most pixels the graphics card could possibly write to its local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on many other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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