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GeForce GTX 285 2GB vs GeForce GTX 570

Intro

The GeForce GTX 285 2GB features clock speeds of 648 MHz on the GPU, and 1242 MHz on the 2048 MB of GDDR3 RAM. It features 240 SPUs along with 80 Texture Address Units and 32 Rasterization Operator Units.

Compare those specs to the GeForce GTX 570, which uses a 40 nm design. nVidia has clocked the core speed at 732 MHz. The GDDR5 RAM is set to run at a frequency of 950 MHz on this particular model. It features 480 SPUs along with 60 TAUs and 40 ROPs.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 285 2GB 204 Watts
GeForce GTX 570 219 Watts
Difference: 15 Watts (7%)

Memory Bandwidth

Theoretically speaking, the GeForce GTX 285 2GB should be 5% faster than the GeForce GTX 570 in general, due to its greater data rate. (explain)

GeForce GTX 285 2GB 158976 MB/sec
GeForce GTX 570 152000 MB/sec
Difference: 6976 (5%)

Texel Rate

The GeForce GTX 285 2GB should be a bit (more or less 18%) better at anisotropic filtering than the GeForce GTX 570. (explain)

GeForce GTX 285 2GB 51840 Mtexels/sec
GeForce GTX 570 43920 Mtexels/sec
Difference: 7920 (18%)

Pixel Rate

If using high levels of AA is important to you, then the GeForce GTX 570 is superior to the GeForce GTX 285 2GB, and very much so. (explain)

GeForce GTX 570 29280 Mpixels/sec
GeForce GTX 285 2GB 20736 Mpixels/sec
Difference: 8544 (41%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

GeForce GTX 285 2GB

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

GeForce GTX 570

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model GeForce GTX 285 2GB GeForce GTX 570
Manufacturer nVidia nVidia
Year January 15, 2009 December 2010
Code Name G200b GF110
Fab Process 55 nm 40 nm
Bus PCIe x16 2.0 PCIe x16
Memory 2048 MB 1280 MB
Core Speed 648 MHz 732 MHz
Shader Speed 1476 MHz 1464 MHz
Memory Speed 1242 MHz 950 MHz
Unified Shaders 240 480
Texture Mapping Units 80 60
Render Output Units 32 40
Bus Type GDDR3 GDDR5
Bus Width 512-bit 320-bit
DirectX Version DirectX 10 DirectX 11
OpenGL Version OpenGL 3.1 OpenGL 4.1
Power (Max TDP) 204 watts 219 watts
Shader Model 4.0 5.0
Bandwidth 158976 MB/sec 152000 MB/sec
Texel Rate 51840 Mtexels/sec 43920 Mtexels/sec
Pixel Rate 20736 Mpixels/sec 29280 Mpixels/sec

Memory Bandwidth: Bandwidth is the maximum amount of information (counted in megabytes per second) that can be transferred over the external memory interface in one second. It's calculated by multiplying the card's interface width by its memory speed. If the card has DDR type RAM, it should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied in one second. This is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip could possibly record to its local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.

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