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GeForce GTX 570 vs Radeon HD 3870 X2 512MB

Intro

The GeForce GTX 570 makes use of a 40 nm design. nVidia has set the core frequency at 732 MHz. The GDDR5 RAM runs at a speed of 950 MHz on this specific card. It features 480 SPUs along with 60 TAUs and 40 ROPs.

Compare all of that to the Radeon HD 3870 X2 512MB, which makes use of a 55 nm design. AMD has set the core frequency at 825 MHz. The GDDR3 memory runs at a frequency of 900 MHz on this card. It features 320(64x5) SPUs along with 16 Texture Address Units and 16 ROPs.

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Power Usage and Theoretical Benchmarks

Memory Bandwidth

The GeForce GTX 570, in theory, should perform much faster than the Radeon HD 3870 X2 512MB in general. (explain)

GeForce GTX 570 152000 MB/sec
Radeon HD 3870 X2 512MB 115200 MB/sec
Difference: 36800 (32%)

Texel Rate

The GeForce GTX 570 should be much (more or less 66%) more effective at AF than the Radeon HD 3870 X2 512MB. (explain)

GeForce GTX 570 43920 Mtexels/sec
Radeon HD 3870 X2 512MB 26400 Mtexels/sec
Difference: 17520 (66%)

Pixel Rate

If running with a high resolution is important to you, then the GeForce GTX 570 is superior to the Radeon HD 3870 X2 512MB, not by a very large margin though. (explain)

GeForce GTX 570 29280 Mpixels/sec
Radeon HD 3870 X2 512MB 26400 Mpixels/sec
Difference: 2880 (11%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 570

Amazon.com

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Radeon HD 3870 X2 512MB

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 570 Radeon HD 3870 X2 512MB
Manufacturer nVidia AMD
Year December 2010 Jan 28, 2008
Code Name GF110 R680
Memory 1280 MB 512 MB (x2)
Core Speed 732 MHz 825 MHz (x2)
Memory Speed 3800 MHz 1800 MHz (x2)
Power (Max TDP) 219 watts (Unknown) watts
Bandwidth 152000 MB/sec 115200 MB/sec
Texel Rate 43920 Mtexels/sec 26400 Mtexels/sec
Pixel Rate 29280 Mpixels/sec 26400 Mpixels/sec
Unified Shaders 480 320(64x5) (x2)
Texture Mapping Units 60 16 (x2)
Render Output Units 40 16 (x2)
Bus Type GDDR5 GDDR3
Bus Width 320-bit 256-bit (x2)
Fab Process 40 nm 55 nm
Transistors 3000 million (Unknown) million
Bus PCIe x16 PCIe 2.0 x16/(internal PCIe 1.1 x16)
DirectX Version DirectX 11 DirectX 10.1
OpenGL Version OpenGL 4.1 OpenGL 3.0

Memory Bandwidth: Bandwidth is the maximum amount of information (counted in MB per second) that can be moved over the external memory interface in one second. The number is calculated by multiplying the bus width by its memory speed. If the card has DDR type RAM, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed per second. This is calculated by multiplying the total amount of texture units by the core clock speed of the chip. The higher this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip can possibly record to its local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the number of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on quite a few other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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GeForce GTX 570

Amazon.com

Check prices at:

Radeon HD 3870 X2 512MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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