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GeForce GTX 570 vs Radeon HD 6850

Intro

The GeForce GTX 570 has a GPU clock speed of 732 MHz, and the 1280 MB of GDDR5 memory runs at 950 MHz through a 320-bit bus. It also is comprised of 480 SPUs, 60 TAUs, and 40 Raster Operation Units.

Compare those specs to the Radeon HD 6850, which comes with GPU clock speed of 775 MHz, and 1024 MB of GDDR5 memory running at 1000 MHz through a 256-bit bus. It also is made up of 960 SPUs, 48 TAUs, and 32 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 570 4387 points
Radeon HD 6850 2395 points
Difference: 1992 (83%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 6850 127 Watts
GeForce GTX 570 219 Watts
Difference: 92 Watts (72%)

Memory Bandwidth

In theory, the GeForce GTX 570 should be 19% quicker than the Radeon HD 6850 in general, due to its higher bandwidth. (explain)

GeForce GTX 570 152000 MB/sec
Radeon HD 6850 128000 MB/sec
Difference: 24000 (19%)

Texel Rate

The GeForce GTX 570 should be a little bit (about 18%) better at texture filtering than the Radeon HD 6850. (explain)

GeForce GTX 570 43920 Mtexels/sec
Radeon HD 6850 37200 Mtexels/sec
Difference: 6720 (18%)

Pixel Rate

The GeForce GTX 570 should be a little bit (approximately 18%) more effective at full screen anti-aliasing than the Radeon HD 6850, and also will be able to handle higher resolutions while still performing well. (explain)

GeForce GTX 570 29280 Mpixels/sec
Radeon HD 6850 24800 Mpixels/sec
Difference: 4480 (18%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 570

Amazon.com

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Radeon HD 6850

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 570 Radeon HD 6850
Manufacturer nVidia AMD
Year December 2010 October 2010
Code Name GF110 Barts Pro
Memory 1280 MB 1024 MB
Core Speed 732 MHz 775 MHz
Memory Speed 3800 MHz 4000 MHz
Power (Max TDP) 219 watts 127 watts
Bandwidth 152000 MB/sec 128000 MB/sec
Texel Rate 43920 Mtexels/sec 37200 Mtexels/sec
Pixel Rate 29280 Mpixels/sec 24800 Mpixels/sec
Unified Shaders 480 960
Texture Mapping Units 60 48
Render Output Units 40 32
Bus Type GDDR5 GDDR5
Bus Width 320-bit 256-bit
Fab Process 40 nm 40 nm
Transistors 3000 million 1700 million
Bus PCIe x16 PCIe x16
DirectX Version DirectX 11 DirectX 11
OpenGL Version OpenGL 4.1 OpenGL 4.1

Memory Bandwidth: Memory bandwidth is the max amount of information (in units of MB per second) that can be moved over the external memory interface within a second. The number is worked out by multiplying the interface width by its memory speed. If it uses DDR type RAM, the result should be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied in one second. This is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The higher the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the most pixels the video card can possibly record to the local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the amount of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on lots of other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

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GeForce GTX 570

Amazon.com

Check prices at:

Radeon HD 6850

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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