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GeForce GTX 470 vs GeForce GTX 570

Intro

The GeForce GTX 470 features core clock speeds of 607 MHz on the GPU, and 837 MHz on the 1280 MB of GDDR5 memory. It features 448 SPUs as well as 56 Texture Address Units and 40 Rasterization Operator Units.

Compare those specifications to the GeForce GTX 570, which makes use of a 40 nm design. nVidia has clocked the core frequency at 732 MHz. The GDDR5 memory runs at a speed of 950 MHz on this particular card. It features 480 SPUs along with 60 TAUs and 40 ROPs.

Battlefield Bad Company 2

Settings: Highest Settings
AA: 4x
AF: 16x
Resolution: 1920x1200
Test Machine: Intel Core i7 920(ES) @ 4.0Ghz (Turbo Mode Enabled) (Source)
GeForce GTX 570 59 FPS
GeForce GTX 470 45 FPS
Difference: 14 FPS (31%)

DiRT 2

Settings: Highest Details
AA: 4x
AF: none
Resolution: 1920x1200
Test Machine: Intel Core i7 920(ES) @ 4.0Ghz (Turbo Mode Enabled) (Source)
GeForce GTX 570 95 FPS
GeForce GTX 470 71 FPS
Difference: 24 FPS (34%)

Just Cause 2

Settings: Highest Settings
AA: 4x
AF: 16x
Resolution: 1920x1200
Test Machine: Intel Core i7 920(ES) @ 4.0Ghz (Turbo Mode Enabled) (Source)
GeForce GTX 570 59 FPS
GeForce GTX 470 46 FPS
Difference: 13 FPS (28%)

GeForce GTX 570 wins

(Based entirely on the benchmarks listed above)

When combining all game benchmark scores on this page together, the GeForce GTX 570 wins overall, by 51 FPS. Please note that we do not have the results of every benchmark ever done for these cards, so the results may differ wildly in different games.

GeForce GTX 570 213 FPS
GeForce GTX 470 162 FPS
Difference: 51 FPS (31%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 470 215 Watts
GeForce GTX 570 219 Watts
Difference: 4 Watts (2%)

Memory Bandwidth

The GeForce GTX 570, in theory, should perform just a bit faster than the GeForce GTX 470 overall. (explain)

GeForce GTX 570 152000 MB/sec
GeForce GTX 470 133920 MB/sec
Difference: 18080 (14%)

Texel Rate

The GeForce GTX 570 should be a lot (more or less 29%) more effective at anisotropic filtering than the GeForce GTX 470. (explain)

GeForce GTX 570 43920 Mtexels/sec
GeForce GTX 470 33992 Mtexels/sec
Difference: 9928 (29%)

Pixel Rate

The GeForce GTX 570 is much (approximately 21%) faster with regards to full screen anti-aliasing than the GeForce GTX 470, and able to handle higher screen resolutions while still performing well. (explain)

GeForce GTX 570 29280 Mpixels/sec
GeForce GTX 470 24280 Mpixels/sec
Difference: 5000 (21%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

GeForce GTX 470

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

GeForce GTX 570

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model GeForce GTX 470 GeForce GTX 570
Manufacturer nVidia nVidia
Year March 2010 December 2010
Code Name GF100 GF110
Fab Process 40 nm 40 nm
Bus PCIe x16 PCIe x16
Memory 1280 MB 1280 MB
Core Speed 607 MHz 732 MHz
Shader Speed 1215 MHz 1464 MHz
Memory Speed 837 MHz 950 MHz
Unified Shaders 448 480
Texture Mapping Units 56 60
Render Output Units 40 40
Bus Type GDDR5 GDDR5
Bus Width 320-bit 320-bit
DirectX Version DirectX 11 DirectX 11
OpenGL Version OpenGL 4.1 OpenGL 4.1
Power (Max TDP) 215 watts 219 watts
Shader Model 5.0 5.0
Bandwidth 133920 MB/sec 152000 MB/sec
Texel Rate 33992 Mtexels/sec 43920 Mtexels/sec
Pixel Rate 24280 Mpixels/sec 29280 Mpixels/sec

Memory Bandwidth: Bandwidth is the largest amount of information (in units of MB per second) that can be transported over the external memory interface within a second. It is worked out by multiplying the card's bus width by its memory speed. If it uses DDR RAM, the result should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied per second. This is worked out by multiplying the total texture units by the core clock speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the most pixels that the graphics card can possibly record to its local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the number of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on many other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the max fill rate.

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