Compare any two graphics cards:
GeForce GTX 470 vs GeForce GTX 570
IntroThe GeForce GTX 470 features core clock speeds of 607 MHz on the GPU, and 837 MHz on the 1280 MB of GDDR5 memory. It features 448 SPUs as well as 56 Texture Address Units and 40 Rasterization Operator Units.Compare those specifications to the GeForce GTX 570, which makes use of a 40 nm design. nVidia has clocked the core frequency at 732 MHz. The GDDR5 memory runs at a speed of 950 MHz on this particular card. It features 480 SPUs along with 60 TAUs and 40 ROPs.
Battlefield Bad Company 2
DiRT 2
Just Cause 2
GeForce GTX 570 wins(Based entirely on the benchmarks listed above)When combining all game benchmark scores on this page together, the GeForce GTX 570 wins overall, by 51 FPS. Please note that we do not have the results of every benchmark ever done for these cards, so the results may differ wildly in different games.
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce GTX 570, in theory, should perform just a bit faster than the GeForce GTX 470 overall. (explain)
Texel RateThe GeForce GTX 570 should be a lot (more or less 29%) more effective at anisotropic filtering than the GeForce GTX 470. (explain)
Pixel RateThe GeForce GTX 570 is much (approximately 21%) faster with regards to full screen anti-aliasing than the GeForce GTX 470, and able to handle higher screen resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price ComparisonPlease note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.
Specifications
Memory Bandwidth: Bandwidth is the largest amount of information (in units of MB per second) that can be transported over the external memory interface within a second. It is worked out by multiplying the card's bus width by its memory speed. If it uses DDR RAM, the result should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied per second. This is worked out by multiplying the total texture units by the core clock speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the most pixels that the graphics card can possibly record to its local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the number of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on many other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the max fill rate.
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