Join Us On Facebook

Compare any two graphics cards:
VS

GeForce GT 240 GDDR5 vs Radeon HD 5750 512MB

Intro

The GeForce GT 240 GDDR5 comes with a core clock frequency of 550 MHz and a GDDR5 memory frequency of 850 MHz. It also uses a 128-bit bus, and makes use of a 40 nm design. It features 96 SPUs, 32 Texture Address Units, and 8 ROPs.

Compare all that to the Radeon HD 5750 512MB, which uses a 40 nm design. AMD has clocked the core speed at 700 MHz. The GDDR5 RAM runs at a frequency of 1150 MHz on this model. It features 720(144x5) SPUs as well as 36 Texture Address Units and 16 ROPs.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GT 240 GDDR5 70 Watts
Radeon HD 5750 512MB 86 Watts
Difference: 16 Watts (23%)

Memory Bandwidth

As far as performance goes, the Radeon HD 5750 512MB should in theory be quite a bit superior to the GeForce GT 240 GDDR5 in general. (explain)

Radeon HD 5750 512MB 73600 MB/sec
GeForce GT 240 GDDR5 54400 MB/sec
Difference: 19200 (35%)

Texel Rate

The Radeon HD 5750 512MB is a lot (more or less 43%) more effective at texture filtering than the GeForce GT 240 GDDR5. (explain)

Radeon HD 5750 512MB 25200 Mtexels/sec
GeForce GT 240 GDDR5 17600 Mtexels/sec
Difference: 7600 (43%)

Pixel Rate

If running with a high resolution is important to you, then the Radeon HD 5750 512MB is superior to the GeForce GT 240 GDDR5, by far. (explain)

Radeon HD 5750 512MB 11200 Mpixels/sec
GeForce GT 240 GDDR5 4400 Mpixels/sec
Difference: 6800 (155%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

GeForce GT 240 GDDR5

Amazon.com

Radeon HD 5750 512MB

Amazon.com

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Model GeForce GT 240 GDDR5 Radeon HD 5750 512MB
Manufacturer nVidia AMD
Year Novermber 2009 October 13, 2009
Code Name GT215 Juniper LE
Fab Process 40 nm 40 nm
Bus PCIe x16 PCIe 2.1 x16
Memory 512 MB 512 MB
Core Speed 550 MHz 700 MHz
Shader Speed 1360 MHz (N/A) MHz
Memory Speed 850 MHz (3400 MHz effective) 1150 MHz (4600 MHz effective)
Unified Shaders 96 720(144x5)
Texture Mapping Units 32 36
Render Output Units 8 16
Bus Type GDDR5 GDDR5
Bus Width 128-bit 128-bit
DirectX Version DirectX 10.1 DirectX 11
OpenGL Version OpenGL 3.2 OpenGL 3.2
Power (Max TDP) 70 watts 86 watts
Shader Model 4.1 5.0
Bandwidth 54400 MB/sec 73600 MB/sec
Texel Rate 17600 Mtexels/sec 25200 Mtexels/sec
Pixel Rate 4400 Mpixels/sec 11200 Mpixels/sec

Memory Bandwidth: Memory bandwidth is the max amount of data (measured in megabytes per second) that can be moved across the external memory interface in one second. It is calculated by multiplying the card's bus width by the speed of its memory. If it uses DDR type RAM, the result should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This figure is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip can possibly write to the local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the number of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on many other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.

Comments

Be the first to leave a comment!

Your email address will not be published.


You may use these HTML tags and attributes: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <strike> <strong>

Spam Protection by WP-SpamFree