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GeForce GT 240 GDDR5 vs Radeon HD 5750 512MB

Intro

The GeForce GT 240 GDDR5 makes use of a 40 nm design. nVidia has clocked the core frequency at 550 MHz. The GDDR5 RAM works at a frequency of 850 MHz on this card. It features 96 SPUs along with 32 Texture Address Units and 8 Rasterization Operator Units.

Compare that to the Radeon HD 5750 512MB, which uses a 40 nm design. AMD has set the core frequency at 700 MHz. The GDDR5 memory works at a speed of 1150 MHz on this specific model. It features 720(144x5) SPUs as well as 36 Texture Address Units and 16 ROPs.

Display Graphs

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GT 240 GDDR5 70 Watts
Radeon HD 5750 512MB 86 Watts
Difference: 16 Watts (23%)

Memory Bandwidth

Theoretically speaking, the Radeon HD 5750 512MB should be 35% quicker than the GeForce GT 240 GDDR5 in general, due to its higher data rate. (explain)

Radeon HD 5750 512MB 73600 MB/sec
GeForce GT 240 GDDR5 54400 MB/sec
Difference: 19200 (35%)

Texel Rate

The Radeon HD 5750 512MB is much (approximately 43%) faster with regards to texture filtering than the GeForce GT 240 GDDR5. (explain)

Radeon HD 5750 512MB 25200 Mtexels/sec
GeForce GT 240 GDDR5 17600 Mtexels/sec
Difference: 7600 (43%)

Pixel Rate

If running with a high screen resolution is important to you, then the Radeon HD 5750 512MB is superior to the GeForce GT 240 GDDR5, and very much so. (explain)

Radeon HD 5750 512MB 11200 Mpixels/sec
GeForce GT 240 GDDR5 4400 Mpixels/sec
Difference: 6800 (155%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GT 240 GDDR5

Amazon.com

Radeon HD 5750 512MB

Amazon.com

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GT 240 GDDR5 Radeon HD 5750 512MB
Manufacturer nVidia AMD
Year Novermber 2009 October 13, 2009
Code Name GT215 Juniper LE
Memory 512 MB 512 MB
Core Speed 550 MHz 700 MHz
Memory Speed 3400 MHz 4600 MHz
Power (Max TDP) 70 watts 86 watts
Bandwidth 54400 MB/sec 73600 MB/sec
Texel Rate 17600 Mtexels/sec 25200 Mtexels/sec
Pixel Rate 4400 Mpixels/sec 11200 Mpixels/sec
Unified Shaders 96 720(144x5)
Texture Mapping Units 32 36
Render Output Units 8 16
Bus Type GDDR5 GDDR5
Bus Width 128-bit 128-bit
Fab Process 40 nm 40 nm
Transistors 289 million 1040 million
Bus PCIe x16 PCIe 2.1 x16
DirectX Version DirectX 10.1 DirectX 11
OpenGL Version OpenGL 3.2 OpenGL 3.2

Memory Bandwidth: Bandwidth is the largest amount of information (counted in megabytes per second) that can be transported past the external memory interface in a second. It is worked out by multiplying the bus width by its memory clock speed. If it uses DDR memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This number is worked out by multiplying the total texture units of the card by the core clock speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the most pixels that the graphics card could possibly write to its local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on quite a few other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.

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