Compare any two graphics cards:
GeForce 9600 GSO 1.5GB vs GeForce GTX 560 Ti
IntroThe GeForce 9600 GSO 1.5GB features a GPU core speed of 550 MHz, and the 1536 MB of GDDR3 RAM is set to run at 800 MHz through a 192-bit bus. It also features 96 Stream Processors, 48 Texture Address Units, and 12 Raster Operation Units.Compare all of that to the GeForce GTX 560 Ti, which has a core clock frequency of 822 MHz and a GDDR5 memory speed of 1002 MHz. It also features a 256-bit bus, and uses a 40 nm design. It features 384 SPUs, 64 TAUs, and 32 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce GTX 560 Ti should theoretically be a lot faster than the GeForce 9600 GSO 1.5GB overall. (explain)
Texel RateThe GeForce GTX 560 Ti is quite a bit (about 99%) better at anisotropic filtering than the GeForce 9600 GSO 1.5GB. (explain)
Pixel RateIf running with a high screen resolution is important to you, then the GeForce GTX 560 Ti is a better choice, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of information (counted in MB per second) that can be transported across the external memory interface in one second. It is calculated by multiplying the bus width by the speed of its memory. If the card has DDR RAM, it should be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied per second. This figure is worked out by multiplying the total number of texture units by the core clock speed of the chip. The better the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip can possibly write to its local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the number of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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