Compare any two graphics cards:
GeForce 8500 GT vs GeForce GTX 560 Ti
IntroThe GeForce 8500 GT features a GPU clock speed of 450 MHz, and the 512 MB of DDR2 RAM is set to run at 400 MHz through a 128-bit bus. It also is comprised of 16 SPUs, 8 Texture Address Units, and 4 ROPs.Compare those specs to the GeForce GTX 560 Ti, which comes with GPU core speed of 822 MHz, and 1024 MB of GDDR5 RAM set to run at 1002 MHz through a 256-bit bus. It also is made up of 384 SPUs, 64 Texture Address Units, and 32 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the GeForce GTX 560 Ti should be 902% quicker than the GeForce 8500 GT in general, because of its greater data rate. (explain)
Texel RateThe GeForce GTX 560 Ti is much (approximately 1361%) faster with regards to AF than the GeForce 8500 GT. (explain)
Pixel RateThe GeForce GTX 560 Ti will be a lot (approximately 1361%) faster with regards to anti-aliasing than the GeForce 8500 GT, and also will be capable of handling higher screen resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of information (in units of MB per second) that can be transported past the external memory interface within a second. It is calculated by multiplying the bus width by its memory speed. In the case of DDR RAM, it must be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed per second. This is worked out by multiplying the total number of texture units of the card by the core clock speed of the chip. The higher this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card could possibly record to the local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the number of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on lots of other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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