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GeForce 8800 Ultra vs GeForce GTX 560 Ti

Intro

The GeForce 8800 Ultra features clock speeds of 612 MHz on the GPU, and 1080 MHz on the 768 MB of GDDR3 memory. It features 128 SPUs as well as 64 TAUs and 24 ROPs.

Compare those specifications to the GeForce GTX 560 Ti, which comes with core clock speeds of 822 MHz on the GPU, and 1002 MHz on the 1024 MB of GDDR5 RAM. It features 384 SPUs as well as 64 TAUs and 32 ROPs.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 560 Ti 170 Watts
GeForce 8800 Ultra 171 Watts
Difference: 1 Watts (1%)

Memory Bandwidth

The GeForce GTX 560 Ti, in theory, should perform quite a bit faster than the GeForce 8800 Ultra overall. (explain)

GeForce GTX 560 Ti 128256 MB/sec
GeForce 8800 Ultra 103680 MB/sec
Difference: 24576 (24%)

Texel Rate

The GeForce GTX 560 Ti should be a lot (approximately 34%) faster with regards to texture filtering than the GeForce 8800 Ultra. (explain)

GeForce GTX 560 Ti 52608 Mtexels/sec
GeForce 8800 Ultra 39168 Mtexels/sec
Difference: 13440 (34%)

Pixel Rate

If using high levels of AA is important to you, then the GeForce GTX 560 Ti is superior to the GeForce 8800 Ultra, and very much so. (explain)

GeForce GTX 560 Ti 26304 Mpixels/sec
GeForce 8800 Ultra 14688 Mpixels/sec
Difference: 11616 (79%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

GeForce 8800 Ultra

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

GeForce GTX 560 Ti

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model GeForce 8800 Ultra GeForce GTX 560 Ti
Manufacturer nVidia nVidia
Year May 2007 January 2011
Code Name G80 GF114
Fab Process 90 nm 40 nm
Bus PCIe x16 PCIe x16
Memory 768 MB 1024 MB
Core Speed 612 MHz 822 MHz
Shader Speed 1500 MHz 1645 MHz
Memory Speed 1080 MHz 1002 MHz
Unified Shaders 128 384
Texture Mapping Units 64 64
Render Output Units 24 32
Bus Type GDDR3 GDDR5
Bus Width 384-bit 256-bit
DirectX Version DirectX 10 DirectX 11
OpenGL Version OpenGL 3.0 OpenGL 4.1
Power (Max TDP) 171 watts 170 watts
Shader Model 4.0 5.0
Bandwidth 103680 MB/sec 128256 MB/sec
Texel Rate 39168 Mtexels/sec 52608 Mtexels/sec
Pixel Rate 14688 Mpixels/sec 26304 Mpixels/sec

Memory Bandwidth: Bandwidth is the max amount of information (counted in MB per second) that can be transferred across the external memory interface in a second. The number is calculated by multiplying the card's interface width by the speed of its memory. If it uses DDR type RAM, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This figure is worked out by multiplying the total number of texture units of the card by the core clock speed of the chip. The better the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card could possibly record to its local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the number of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.

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