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GeForce GTX 560 Ti vs Radeon HD 4890 2GB

Intro

The GeForce GTX 560 Ti has clock speeds of 822 MHz on the GPU, and 1002 MHz on the 1024 MB of GDDR5 RAM. It features 384 SPUs along with 64 TAUs and 32 Rasterization Operator Units.

Compare that to the Radeon HD 4890 2GB, which has clock speeds of 1000 MHz on the GPU, and 975 MHz on the 2048 MB of GDDR5 RAM. It features 800(160x5) SPUs as well as 40 TAUs and 16 ROPs.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 560 Ti 170 Watts
Radeon HD 4890 2GB 190 Watts
Difference: 20 Watts (12%)

Memory Bandwidth

Theoretically speaking, the GeForce GTX 560 Ti is 3% quicker than the Radeon HD 4890 2GB overall, due to its greater data rate. (explain)

GeForce GTX 560 Ti 128256 MB/sec
Radeon HD 4890 2GB 124800 MB/sec
Difference: 3456 (3%)

Texel Rate

The GeForce GTX 560 Ti should be quite a bit (approximately 32%) faster with regards to texture filtering than the Radeon HD 4890 2GB. (explain)

GeForce GTX 560 Ti 52608 Mtexels/sec
Radeon HD 4890 2GB 40000 Mtexels/sec
Difference: 12608 (32%)

Pixel Rate

The GeForce GTX 560 Ti should be quite a bit (about 64%) faster with regards to full screen anti-aliasing than the Radeon HD 4890 2GB, and also should be capable of handling higher screen resolutions while still performing well. (explain)

GeForce GTX 560 Ti 26304 Mpixels/sec
Radeon HD 4890 2GB 16000 Mpixels/sec
Difference: 10304 (64%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

GeForce GTX 560 Ti

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Radeon HD 4890 2GB

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model GeForce GTX 560 Ti Radeon HD 4890 2GB
Manufacturer nVidia ATi
Year January 2011 Apr 2, 2009
Code Name GF114 RV790 XT
Fab Process 40 nm 55 nm
Bus PCIe x16 PCIe 2.0 x16
Memory 1024 MB 2048 MB
Core Speed 822 MHz 1000 MHz
Shader Speed 1645 MHz (N/A) MHz
Memory Speed 1002 MHz 975 MHz
Unified Shaders 384 800(160x5)
Texture Mapping Units 64 40
Render Output Units 32 16
Bus Type GDDR5 GDDR5
Bus Width 256-bit 256-bit
DirectX Version DirectX 11 DirectX 10.1
OpenGL Version OpenGL 4.1 OpenGL 3.0
Power (Max TDP) 170 watts 190 watts
Shader Model 5.0 4.1
Bandwidth 128256 MB/sec 124800 MB/sec
Texel Rate 52608 Mtexels/sec 40000 Mtexels/sec
Pixel Rate 26304 Mpixels/sec 16000 Mpixels/sec

Memory Bandwidth: Memory bandwidth is the largest amount of information (in units of megabytes per second) that can be transported past the external memory interface in a second. It is worked out by multiplying the card's bus width by its memory speed. In the case of DDR RAM, it must be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied in one second. This is calculated by multiplying the total number of texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly write to its local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the amount of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on quite a few other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.

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