Compare any two graphics cards:
GeForce GTX 260 vs GeForce GTX 560 Ti
IntroThe GeForce GTX 260 features a GPU clock speed of 576 MHz, and the 896 MB of GDDR3 memory is set to run at 999 MHz through a 448-bit bus. It also is made up of 192 SPUs, 64 TAUs, and 28 ROPs.Compare those specs to the GeForce GTX 560 Ti, which comes with a core clock frequency of 822 MHz and a GDDR5 memory speed of 1002 MHz. It also features a 256-bit memory bus, and makes use of a 40 nm design. It is made up of 384 SPUs, 64 Texture Address Units, and 32 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthAs far as performance goes, the GeForce GTX 560 Ti should theoretically be a small bit better than the GeForce GTX 260 in general. (explain)
Texel RateThe GeForce GTX 560 Ti should be quite a bit (about 43%) more effective at AF than the GeForce GTX 260. (explain)
Pixel RateThe GeForce GTX 560 Ti should be much (about 63%) more effective at AA than the GeForce GTX 260, and capable of handling higher resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of data (measured in MB per second) that can be moved across the external memory interface within a second. It's worked out by multiplying the card's interface width by its memory speed. If it uses DDR type memory, the result should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied in one second. This number is worked out by multiplying the total texture units by the core speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second. Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly write to its local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the number of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on lots of other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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Comments
One Response to “GeForce GTX 260 vs GeForce GTX 560 Ti”[...] Good GTX260 upgrade? Hm I guess the 560 is better than the 550 compared to the 260 GeForce GTX 260 vs GeForce GTX 560 Ti – Performance Comparison Benchmarks @ Hardware Compare __________________ To view links or images in signatures your post count must be 10 or greater. [...]