Compare any two graphics cards:
GeForce GTX 260 vs GeForce GTX 560 Ti
IntroThe GeForce GTX 260 features a GPU clock speed of 576 MHz, and the 896 MB of GDDR3 RAM runs at 999 MHz through a 448-bit bus. It also features 192 SPUs, 64 TAUs, and 28 Raster Operation Units.Compare all that to the GeForce GTX 560 Ti, which has a core clock speed of 822 MHz and a GDDR5 memory frequency of 1002 MHz. It also features a 256-bit memory bus, and uses a 40 nm design. It is comprised of 384 SPUs, 64 Texture Address Units, and 32 ROPs.
(No game benchmarks for this combination yet.)
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the GeForce GTX 560 Ti is 15% faster than the GeForce GTX 260 in general, due to its greater bandwidth. (explain)
Texel RateThe GeForce GTX 560 Ti is a lot (about 43%) more effective at anisotropic filtering than the GeForce GTX 260. (explain)
Pixel RateIf using lots of anti-aliasing is important to you, then the GeForce GTX 560 Ti is a better choice, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price ComparisonPlease note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.
Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of data (measured in megabytes per second) that can be transferred past the external memory interface in one second. It's worked out by multiplying the interface width by the speed of its memory. In the case of DDR type RAM, it should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied in one second. This figure is worked out by multiplying the total texture units by the core speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second. Pixel Rate: Pixel rate is the maximum amount of pixels the video card could possibly record to its local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on lots of other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the max fill rate.
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Comments
One Response to “GeForce GTX 260 vs GeForce GTX 560 Ti”[...] Good GTX260 upgrade? Hm I guess the 560 is better than the 550 compared to the 260 GeForce GTX 260 vs GeForce GTX 560 Ti – Performance Comparison Benchmarks @ Hardware Compare __________________ To view links or images in signatures your post count must be 10 or greater. [...]