Compare any two graphics cards:
GeForce GTX 560 Ti vs Radeon HD 5750 512MB
IntroThe GeForce GTX 560 Ti uses a 40 nm design. nVidia has clocked the core frequency at 822 MHz. The GDDR5 memory runs at a speed of 1002 MHz on this card. It features 384 SPUs as well as 64 Texture Address Units and 32 ROPs.Compare those specs to the Radeon HD 5750 512MB, which uses a 40 nm design. AMD has set the core speed at 700 MHz. The GDDR5 memory is set to run at a frequency of 1150 MHz on this card. It features 720(144x5) SPUs along with 36 TAUs and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the GeForce GTX 560 Ti should be a lot faster than the Radeon HD 5750 512MB overall. (explain)
Texel RateThe GeForce GTX 560 Ti will be much (about 109%) faster with regards to texture filtering than the Radeon HD 5750 512MB. (explain)
Pixel RateIf running with high levels of AA is important to you, then the GeForce GTX 560 Ti is superior to the Radeon HD 5750 512MB, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of information (counted in MB per second) that can be transported across the external memory interface in a second. It is worked out by multiplying the card's interface width by the speed of its memory. If the card has DDR RAM, the result should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied in one second. This number is worked out by multiplying the total amount of texture units of the card by the core speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the maximum number of pixels the video card can possibly write to its local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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