Compare any two graphics cards:
VS

GeForce GTX 280 vs GeForce GTX 580

Intro

The GeForce GTX 280 features a core clock speed of 602 MHz and a GDDR3 memory speed of 1107 MHz. It also features a 512-bit bus, and makes use of a 65 nm design. It is made up of 240 SPUs, 80 Texture Address Units, and 32 Raster Operation Units.

Compare all of that to the GeForce GTX 580, which features a GPU core clock speed of 772 MHz, and 1536 MB of GDDR5 memory set to run at 1002 MHz through a 384-bit bus. It also is made up of 512 SPUs, 64 TAUs, and 48 Raster Operation Units.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 280 236 Watts
GeForce GTX 580 244 Watts
Difference: 8 Watts (3%)

Memory Bandwidth

The GeForce GTX 580 should in theory perform much faster than the GeForce GTX 280 in general. (explain)

GeForce GTX 580 192384 MB/sec
GeForce GTX 280 141696 MB/sec
Difference: 50688 (36%)

Texel Rate

The GeForce GTX 580 should be just a bit (approximately 3%) better at anisotropic filtering than the GeForce GTX 280. (explain)

GeForce GTX 580 49408 Mtexels/sec
GeForce GTX 280 48160 Mtexels/sec
Difference: 1248 (3%)

Pixel Rate

The GeForce GTX 580 should be much (more or less 92%) more effective at full screen anti-aliasing than the GeForce GTX 280, and also should be able to handle higher resolutions without losing too much performance. (explain)

GeForce GTX 580 37056 Mpixels/sec
GeForce GTX 280 19264 Mpixels/sec
Difference: 17792 (92%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 280

Amazon.com

Check prices at:

GeForce GTX 580

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 280 GeForce GTX 580
Manufacturer nVidia nVidia
Year June 17, 2008 November 2010
Code Name G200 GF110
Memory 1024 MB 1536 MB
Core Speed 602 MHz 772 MHz
Memory Speed 2214 MHz 4008 MHz
Power (Max TDP) 236 watts 244 watts
Bandwidth 141696 MB/sec 192384 MB/sec
Texel Rate 48160 Mtexels/sec 49408 Mtexels/sec
Pixel Rate 19264 Mpixels/sec 37056 Mpixels/sec
Unified Shaders 240 512
Texture Mapping Units 80 64
Render Output Units 32 48
Bus Type GDDR3 GDDR5
Bus Width 512-bit 384-bit
Fab Process 65 nm 40 nm
Transistors 1400 million 3000 million
Bus PCIe x16 2.0 PCIe x16
DirectX Version DirectX 10 DirectX 11
OpenGL Version OpenGL 3.1 OpenGL 4.1

Memory Bandwidth: Bandwidth is the max amount of information (measured in MB per second) that can be moved past the external memory interface in a second. It is worked out by multiplying the card's interface width by its memory clock speed. In the case of DDR type memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied in one second. This figure is worked out by multiplying the total texture units by the core speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the most pixels the video card can possibly record to its local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the amount of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on quite a few other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

Hide Prices

GeForce GTX 280

Amazon.com

Check prices at:

GeForce GTX 580

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield