Compare any two graphics cards:
GeForce GTX 280 vs GeForce GTX 580
IntroThe GeForce GTX 280 features a core clock speed of 602 MHz and a GDDR3 memory speed of 1107 MHz. It also features a 512-bit bus, and makes use of a 65 nm design. It is made up of 240 SPUs, 80 Texture Address Units, and 32 Raster Operation Units.Compare all of that to the GeForce GTX 580, which features a GPU core clock speed of 772 MHz, and 1536 MB of GDDR5 memory set to run at 1002 MHz through a 384-bit bus. It also is made up of 512 SPUs, 64 TAUs, and 48 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce GTX 580 should in theory perform much faster than the GeForce GTX 280 in general. (explain)
Texel RateThe GeForce GTX 580 should be just a bit (approximately 3%) better at anisotropic filtering than the GeForce GTX 280. (explain)
Pixel RateThe GeForce GTX 580 should be much (more or less 92%) more effective at full screen anti-aliasing than the GeForce GTX 280, and also should be able to handle higher resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of information (measured in MB per second) that can be moved past the external memory interface in a second. It is worked out by multiplying the card's interface width by its memory clock speed. In the case of DDR type memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied in one second. This figure is worked out by multiplying the total texture units by the core speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the most pixels the video card can possibly record to its local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the amount of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on quite a few other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
|
Comments
Be the first to leave a comment!