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GeForce 9800 GX2 vs GeForce GTX 560 Ti

Intro

The GeForce 9800 GX2 makes use of a 65 nm design. nVidia has set the core frequency at 600 MHz. The GDDR3 RAM is set to run at a speed of 1000 MHz on this specific card. It features 128 SPUs along with 64 Texture Address Units and 16 Rasterization Operator Units.

Compare that to the GeForce GTX 560 Ti, which comes with a GPU core clock speed of 822 MHz, and 1024 MB of GDDR5 memory running at 1002 MHz through a 256-bit bus. It also is comprised of 384 Stream Processors, 64 Texture Address Units, and 32 Raster Operation Units.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 560 Ti 170 Watts
GeForce 9800 GX2 197 Watts
Difference: 27 Watts (16%)

Memory Bandwidth

In theory, the GeForce GTX 560 Ti should be 0% quicker than the GeForce 9800 GX2 in general, because of its higher data rate. (explain)

GeForce GTX 560 Ti 128256 MB/sec
GeForce 9800 GX2 128000 MB/sec
Difference: 256 (0%)

Texel Rate

The GeForce 9800 GX2 should be much (more or less 46%) more effective at texture filtering than the GeForce GTX 560 Ti. (explain)

GeForce 9800 GX2 76800 Mtexels/sec
GeForce GTX 560 Ti 52608 Mtexels/sec
Difference: 24192 (46%)

Pixel Rate

The GeForce GTX 560 Ti is quite a bit (about 37%) better at AA than the GeForce 9800 GX2, and also should be capable of handling higher screen resolutions without losing too much performance. (explain)

GeForce GTX 560 Ti 26304 Mpixels/sec
GeForce 9800 GX2 19200 Mpixels/sec
Difference: 7104 (37%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce 9800 GX2

Amazon.com

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GeForce GTX 560 Ti

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 9800 GX2 GeForce GTX 560 Ti
Manufacturer nVidia nVidia
Year Mar 2008 January 2011
Code Name G92 GF114
Memory 512 MB (x2) 1024 MB
Core Speed 600 MHz (x2) 822 MHz
Memory Speed 2000 MHz (x2) 4008 MHz
Power (Max TDP) 197 watts 170 watts
Bandwidth 128000 MB/sec 128256 MB/sec
Texel Rate 76800 Mtexels/sec 52608 Mtexels/sec
Pixel Rate 19200 Mpixels/sec 26304 Mpixels/sec
Unified Shaders 128 (x2) 384
Texture Mapping Units 64 (x2) 64
Render Output Units 16 (x2) 32
Bus Type GDDR3 GDDR5
Bus Width 256-bit (x2) 256-bit
Fab Process 65 nm 40 nm
Transistors 754 million 1950 million
Bus PCIe x16 2.0 PCIe x16
DirectX Version DirectX 10 DirectX 11
OpenGL Version OpenGL 3.0 OpenGL 4.1

Memory Bandwidth: Bandwidth is the max amount of information (measured in megabytes per second) that can be moved past the external memory interface in a second. It is calculated by multiplying the card's interface width by the speed of its memory. In the case of DDR type memory, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed in one second. This number is worked out by multiplying the total texture units of the card by the core clock speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card can possibly record to the local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the number of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

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GeForce 9800 GX2

Amazon.com

Check prices at:

GeForce GTX 560 Ti

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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