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GeForce 9800 GX2 vs GeForce GTX 560 Ti

Intro

The GeForce 9800 GX2 comes with a GPU core speed of 600 MHz, and the 512 MB of GDDR3 RAM runs at 1000 MHz through a 256-bit bus. It also features 128 Stream Processors, 64 Texture Address Units, and 16 ROPs.

Compare all that to the GeForce GTX 560 Ti, which uses a 40 nm design. nVidia has set the core speed at 822 MHz. The GDDR5 RAM runs at a speed of 1002 MHz on this specific card. It features 384 SPUs along with 64 TAUs and 32 Rasterization Operator Units.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 560 Ti 170 Watts
GeForce 9800 GX2 197 Watts
Difference: 27 Watts (16%)

Memory Bandwidth

In theory, the GeForce GTX 560 Ti should be just a bit faster than the GeForce 9800 GX2 overall. (explain)

GeForce GTX 560 Ti 128256 MB/sec
GeForce 9800 GX2 128000 MB/sec
Difference: 256 (0%)

Texel Rate

The GeForce 9800 GX2 is quite a bit (approximately 46%) faster with regards to anisotropic filtering than the GeForce GTX 560 Ti. (explain)

GeForce 9800 GX2 76800 Mtexels/sec
GeForce GTX 560 Ti 52608 Mtexels/sec
Difference: 24192 (46%)

Pixel Rate

The GeForce GTX 560 Ti should be much (about 37%) better at AA than the GeForce 9800 GX2, and will be capable of handling higher resolutions more effectively. (explain)

GeForce GTX 560 Ti 26304 Mpixels/sec
GeForce 9800 GX2 19200 Mpixels/sec
Difference: 7104 (37%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce 9800 GX2

Amazon.com

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GeForce GTX 560 Ti

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 9800 GX2 GeForce GTX 560 Ti
Manufacturer nVidia nVidia
Year Mar 2008 January 2011
Code Name G92 GF114
Memory 512 MB (x2) 1024 MB
Core Speed 600 MHz (x2) 822 MHz
Memory Speed 2000 MHz (x2) 4008 MHz
Power (Max TDP) 197 watts 170 watts
Bandwidth 128000 MB/sec 128256 MB/sec
Texel Rate 76800 Mtexels/sec 52608 Mtexels/sec
Pixel Rate 19200 Mpixels/sec 26304 Mpixels/sec
Unified Shaders 128 (x2) 384
Texture Mapping Units 64 (x2) 64
Render Output Units 16 (x2) 32
Bus Type GDDR3 GDDR5
Bus Width 256-bit (x2) 256-bit
Fab Process 65 nm 40 nm
Transistors 754 million 1950 million
Bus PCIe x16 2.0 PCIe x16
DirectX Version DirectX 10 DirectX 11
OpenGL Version OpenGL 3.0 OpenGL 4.1

Memory Bandwidth: Memory bandwidth is the maximum amount of information (counted in MB per second) that can be transferred past the external memory interface in one second. It's calculated by multiplying the card's bus width by its memory speed. If it uses DDR memory, the result should be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This number is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The higher the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly record to its local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the number of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on many other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

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GeForce 9800 GX2

Amazon.com

Check prices at:

GeForce GTX 560 Ti

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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