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GeForce GTX 460 vs GeForce GTX 560 Ti

Intro

The GeForce GTX 460 features core clock speeds of 675 MHz on the GPU, and 900 MHz on the 768 MB of GDDR5 RAM. It features 336 SPUs along with 56 Texture Address Units and 24 Rasterization Operator Units.

Compare that to the GeForce GTX 560 Ti, which has core speeds of 822 MHz on the GPU, and 1002 MHz on the 1024 MB of GDDR5 RAM. It features 384 SPUs as well as 64 TAUs and 32 ROPs.

Display Graphs

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(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 460 150 Watts
GeForce GTX 560 Ti 170 Watts
Difference: 20 Watts (13%)

Memory Bandwidth

In theory, the GeForce GTX 560 Ti is 48% faster than the GeForce GTX 460 overall, due to its higher data rate. (explain)

GeForce GTX 560 Ti 128256 MB/sec
GeForce GTX 460 86400 MB/sec
Difference: 41856 (48%)

Texel Rate

The GeForce GTX 560 Ti is much (approximately 39%) faster with regards to anisotropic filtering than the GeForce GTX 460. (explain)

GeForce GTX 560 Ti 52608 Mtexels/sec
GeForce GTX 460 37800 Mtexels/sec
Difference: 14808 (39%)

Pixel Rate

The GeForce GTX 560 Ti will be a lot (more or less 62%) faster with regards to full screen anti-aliasing than the GeForce GTX 460, and also should be capable of handling higher screen resolutions without losing too much performance. (explain)

GeForce GTX 560 Ti 26304 Mpixels/sec
GeForce GTX 460 16200 Mpixels/sec
Difference: 10104 (62%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 460

Amazon.com

GeForce GTX 560 Ti

Amazon.com

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 460 GeForce GTX 560 Ti
Manufacturer nVidia nVidia
Year July 2010 January 2011
Code Name GF104 GF114
Fab Process 40 nm 40 nm
Bus PCIe x16 PCIe x16
Memory 768 MB 1024 MB
Core Speed 675 MHz 822 MHz
Shader Speed 1350 MHz 1645 MHz
Memory Speed 3600 MHz 4008 MHz
Unified Shaders 336 384
Texture Mapping Units 56 64
Render Output Units 24 32
Bus Type GDDR5 GDDR5
Bus Width 192-bit 256-bit
DirectX Version DirectX 11 DirectX 11
OpenGL Version OpenGL 4.1 OpenGL 4.1
Power (Max TDP) 150 watts 170 watts
Shader Model 5.0 5.0
Bandwidth 86400 MB/sec 128256 MB/sec
Texel Rate 37800 Mtexels/sec 52608 Mtexels/sec
Pixel Rate 16200 Mpixels/sec 26304 Mpixels/sec

Memory Bandwidth: Memory bandwidth is the largest amount of data (measured in MB per second) that can be moved past the external memory interface in a second. It is calculated by multiplying the interface width by its memory clock speed. If it uses DDR type memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed per second. This figure is worked out by multiplying the total number of texture units of the card by the core speed of the chip. The higher this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip could possibly record to its local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on lots of other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.

Comments

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