Compare any two graphics cards:
GeForce GTX 465 vs GeForce GTX 560 Ti
IntroThe GeForce GTX 465 uses a 40 nm design. nVidia has set the core speed at 607 MHz. The GDDR5 RAM works at a speed of 802 MHz on this specific card. It features 352 SPUs along with 44 Texture Address Units and 32 ROPs.Compare all of that to the GeForce GTX 560 Ti, which makes use of a 40 nm design. nVidia has clocked the core frequency at 822 MHz. The GDDR5 RAM is set to run at a frequency of 1002 MHz on this card. It features 384 SPUs as well as 64 TAUs and 32 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the GeForce GTX 560 Ti will be 25% faster than the GeForce GTX 465 overall, due to its higher bandwidth. (explain)
Texel RateThe GeForce GTX 560 Ti is quite a bit (about 97%) better at AF than the GeForce GTX 465. (explain)
Pixel RateIf running with a high screen resolution is important to you, then the GeForce GTX 560 Ti is the winner, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of information (counted in megabytes per second) that can be transferred over the external memory interface in a second. It is calculated by multiplying the card's interface width by its memory clock speed. In the case of DDR type RAM, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the better the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied per second. This number is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card can possibly write to the local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the number of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
|
Comments
Be the first to leave a comment!