Compare any two graphics cards:
GeForce 8800 Ultra vs GeForce GTX 480
IntroThe GeForce 8800 Ultra has a GPU core speed of 612 MHz, and the 768 MB of GDDR3 memory is set to run at 1080 MHz through a 384-bit bus. It also features 128 SPUs, 64 TAUs, and 24 ROPs.Compare that to the GeForce GTX 480, which has GPU clock speed of 700 MHz, and 1536 MB of GDDR5 memory running at 924 MHz through a 384-bit bus. It also is comprised of 480 SPUs, 60 TAUs, and 48 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce GTX 480 should theoretically be much faster than the GeForce 8800 Ultra overall. (explain)
Texel RateThe GeForce GTX 480 will be just a bit (more or less 7%) faster with regards to texture filtering than the GeForce 8800 Ultra. (explain)
Pixel RateThe GeForce GTX 480 should be much (more or less 129%) better at FSAA than the GeForce 8800 Ultra, and also should be capable of handling higher resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of data (counted in megabytes per second) that can be moved past the external memory interface in a second. It is calculated by multiplying the card's interface width by its memory speed. If it uses DDR type memory, it must be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied in one second. This number is calculated by multiplying the total texture units of the card by the core clock speed of the chip. The better the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly write to its local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the number of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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