Compare any two graphics cards:
VS

GeForce 8800 Ultra vs GeForce GTX 480

Intro

The GeForce 8800 Ultra features core speeds of 612 MHz on the GPU, and 1080 MHz on the 768 MB of GDDR3 RAM. It features 128 SPUs along with 64 Texture Address Units and 24 ROPs.

Compare all of that to the GeForce GTX 480, which makes use of a 40 nm design. nVidia has clocked the core speed at 700 MHz. The GDDR5 RAM is set to run at a speed of 924 MHz on this particular model. It features 480 SPUs along with 60 TAUs and 48 Rasterization Operator Units.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 8800 Ultra 171 Watts
GeForce GTX 480 250 Watts
Difference: 79 Watts (46%)

Memory Bandwidth

Performance-wise, the GeForce GTX 480 should theoretically be a lot superior to the GeForce 8800 Ultra in general. (explain)

GeForce GTX 480 177408 MB/sec
GeForce 8800 Ultra 103680 MB/sec
Difference: 73728 (71%)

Texel Rate

The GeForce GTX 480 should be a bit (more or less 7%) faster with regards to anisotropic filtering than the GeForce 8800 Ultra. (explain)

GeForce GTX 480 42000 Mtexels/sec
GeForce 8800 Ultra 39168 Mtexels/sec
Difference: 2832 (7%)

Pixel Rate

The GeForce GTX 480 will be a lot (approximately 129%) faster with regards to FSAA than the GeForce 8800 Ultra, and also should be able to handle higher resolutions more effectively. (explain)

GeForce GTX 480 33600 Mpixels/sec
GeForce 8800 Ultra 14688 Mpixels/sec
Difference: 18912 (129%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce 8800 Ultra

Amazon.com

Check prices at:

GeForce GTX 480

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce 8800 Ultra GeForce GTX 480
Manufacturer nVidia nVidia
Year May 2007 March 2010
Code Name G80 GF100
Memory 768 MB 1536 MB
Core Speed 612 MHz 700 MHz
Memory Speed 2160 MHz 3696 MHz
Power (Max TDP) 171 watts 250 watts
Bandwidth 103680 MB/sec 177408 MB/sec
Texel Rate 39168 Mtexels/sec 42000 Mtexels/sec
Pixel Rate 14688 Mpixels/sec 33600 Mpixels/sec
Unified Shaders 128 480
Texture Mapping Units 64 60
Render Output Units 24 48
Bus Type GDDR3 GDDR5
Bus Width 384-bit 384-bit
Fab Process 90 nm 40 nm
Transistors 681 million 3000 million
Bus PCIe x16 PCIe x16
DirectX Version DirectX 10 DirectX 11
OpenGL Version OpenGL 3.0 OpenGL 4.1

Memory Bandwidth: Bandwidth is the largest amount of information (counted in MB per second) that can be moved over the external memory interface in a second. The number is worked out by multiplying the bus width by its memory clock speed. If it uses DDR type memory, it must be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed in one second. This is calculated by multiplying the total amount of texture units by the core clock speed of the chip. The higher the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip can possibly write to the local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the number of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

Hide Prices

GeForce 8800 Ultra

Amazon.com

Check prices at:

GeForce GTX 480

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield