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GeForce GTX 480 vs Radeon HD 3850 X2

Intro

The GeForce GTX 480 features core clock speeds of 700 MHz on the GPU, and 924 MHz on the 1536 MB of GDDR5 RAM. It features 480 SPUs as well as 60 TAUs and 48 ROPs.

Compare those specs to the Radeon HD 3850 X2, which features clock speeds of 668 MHz on the GPU, and 828 MHz on the 512 MB of GDDR3 memory. It features 320(64x5) SPUs as well as 16 Texture Address Units and 16 ROPs.

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Power Usage and Theoretical Benchmarks

Memory Bandwidth

As far as performance goes, the GeForce GTX 480 should theoretically be a lot superior to the Radeon HD 3850 X2 overall. (explain)

GeForce GTX 480 177408 MB/sec
Radeon HD 3850 X2 105984 MB/sec
Difference: 71424 (67%)

Texel Rate

The GeForce GTX 480 is a lot (approximately 96%) better at texture filtering than the Radeon HD 3850 X2. (explain)

GeForce GTX 480 42000 Mtexels/sec
Radeon HD 3850 X2 21376 Mtexels/sec
Difference: 20624 (96%)

Pixel Rate

The GeForce GTX 480 will be much (more or less 57%) faster with regards to anti-aliasing than the Radeon HD 3850 X2, and will be able to handle higher screen resolutions without losing too much performance. (explain)

GeForce GTX 480 33600 Mpixels/sec
Radeon HD 3850 X2 21376 Mpixels/sec
Difference: 12224 (57%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 480

Amazon.com

Check prices at:

Radeon HD 3850 X2

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 480 Radeon HD 3850 X2
Manufacturer nVidia AMD
Year March 2010 Apr 4, 2008
Code Name GF100 RV670 PRO
Memory 1536 MB 512 MB (x2)
Core Speed 700 MHz 668 MHz (x2)
Memory Speed 3696 MHz 1656 MHz (x2)
Power (Max TDP) 250 watts (Unknown) watts
Bandwidth 177408 MB/sec 105984 MB/sec
Texel Rate 42000 Mtexels/sec 21376 Mtexels/sec
Pixel Rate 33600 Mpixels/sec 21376 Mpixels/sec
Unified Shaders 480 320(64x5) (x2)
Texture Mapping Units 60 16 (x2)
Render Output Units 48 16 (x2)
Bus Type GDDR5 GDDR3
Bus Width 384-bit 256-bit (x2)
Fab Process 40 nm 55 nm
Transistors 3000 million (Unknown) million
Bus PCIe x16 PCIe 2.0 x16/(internal PCIe 1.1 x16)
DirectX Version DirectX 11 DirectX 10.1
OpenGL Version OpenGL 4.1 OpenGL 3.0

Memory Bandwidth: Bandwidth is the maximum amount of information (measured in MB per second) that can be transferred past the external memory interface in one second. It is calculated by multiplying the bus width by the speed of its memory. In the case of DDR RAM, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed in one second. This number is worked out by multiplying the total amount of texture units by the core speed of the chip. The better the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card can possibly write to the local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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GeForce GTX 480

Amazon.com

Check prices at:

Radeon HD 3850 X2

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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