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GeForce GTX 480 vs Radeon HD 3870 X2 1GB

Intro

The GeForce GTX 480 has a GPU core clock speed of 700 MHz, and the 1536 MB of GDDR5 memory is set to run at 924 MHz through a 384-bit bus. It also features 480 SPUs, 60 Texture Address Units, and 48 ROPs.

Compare those specifications to the Radeon HD 3870 X2 1GB, which features core clock speeds of 825 MHz on the GPU, and 1126 MHz on the 1024 MB of GDDR4 memory. It features 320(64x5) SPUs along with 16 TAUs and 16 ROPs.

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Power Usage and Theoretical Benchmarks

Memory Bandwidth

In theory, the GeForce GTX 480 should perform quite a bit faster than the Radeon HD 3870 X2 1GB overall. (explain)

GeForce GTX 480 177408 MB/sec
Radeon HD 3870 X2 1GB 144128 MB/sec
Difference: 33280 (23%)

Texel Rate

The GeForce GTX 480 is a lot (approximately 59%) more effective at AF than the Radeon HD 3870 X2 1GB. (explain)

GeForce GTX 480 42000 Mtexels/sec
Radeon HD 3870 X2 1GB 26400 Mtexels/sec
Difference: 15600 (59%)

Pixel Rate

If running with a high resolution is important to you, then the GeForce GTX 480 is superior to the Radeon HD 3870 X2 1GB, and very much so. (explain)

GeForce GTX 480 33600 Mpixels/sec
Radeon HD 3870 X2 1GB 26400 Mpixels/sec
Difference: 7200 (27%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 480

Amazon.com

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Radeon HD 3870 X2 1GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 480 Radeon HD 3870 X2 1GB
Manufacturer nVidia AMD
Year March 2010 Jan 28, 2008
Code Name GF100 R680
Memory 1536 MB 1024 MB (x2)
Core Speed 700 MHz 825 MHz (x2)
Memory Speed 3696 MHz 2252 MHz (x2)
Power (Max TDP) 250 watts (Unknown) watts
Bandwidth 177408 MB/sec 144128 MB/sec
Texel Rate 42000 Mtexels/sec 26400 Mtexels/sec
Pixel Rate 33600 Mpixels/sec 26400 Mpixels/sec
Unified Shaders 480 320(64x5) (x2)
Texture Mapping Units 60 16 (x2)
Render Output Units 48 16 (x2)
Bus Type GDDR5 GDDR4
Bus Width 384-bit 256-bit (x2)
Fab Process 40 nm 55 nm
Transistors 3000 million (Unknown) million
Bus PCIe x16 PCIe 2.0 x16/(internal PCIe 1.1 x16)
DirectX Version DirectX 11 DirectX 10.1
OpenGL Version OpenGL 4.1 OpenGL 3.0

Memory Bandwidth: Memory bandwidth is the maximum amount of information (measured in megabytes per second) that can be moved past the external memory interface in a second. The number is calculated by multiplying the bus width by its memory speed. If the card has DDR memory, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed in one second. This is worked out by multiplying the total number of texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly write to its local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the amount of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on quite a few other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

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GeForce GTX 480

Amazon.com

Check prices at:

Radeon HD 3870 X2 1GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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