Compare any two graphics cards:
GeForce GT 430 vs GeForce GTX 480
IntroThe GeForce GT 430 has a clock frequency of 700 MHz and a GDDR3 memory speed of 900 MHz. It also features a 128-bit memory bus, and uses a 40 nm design. It features 96 SPUs, 16 TAUs, and 4 ROPs.Compare that to the GeForce GTX 480, which features a GPU core clock speed of 700 MHz, and 1536 MB of GDDR5 RAM set to run at 924 MHz through a 384-bit bus. It also features 480 Stream Processors, 60 Texture Address Units, and 48 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthAs far as performance goes, the GeForce GTX 480 should theoretically be much superior to the GeForce GT 430 overall. (explain)
Texel RateThe GeForce GTX 480 will be much (approximately 275%) better at anisotropic filtering than the GeForce GT 430. (explain)
Pixel RateThe GeForce GTX 480 is quite a bit (about 1100%) better at full screen anti-aliasing than the GeForce GT 430, and also will be capable of handling higher resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of data (in units of megabytes per second) that can be transferred across the external memory interface in one second. It's calculated by multiplying the card's bus width by the speed of its memory. If the card has DDR memory, it must be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed in one second. This number is calculated by multiplying the total texture units by the core speed of the chip. The higher this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip can possibly write to the local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on lots of other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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