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GeForce GTS 450 vs GeForce GTX 480

Intro

The GeForce GTS 450 has a core clock frequency of 783 MHz and a GDDR5 memory speed of 902 MHz. It also features a 128-bit bus, and makes use of a 40 nm design. It is made up of 192 SPUs, 32 TAUs, and 16 Raster Operation Units.

Compare those specs to the GeForce GTX 480, which comes with a clock speed of 700 MHz and a GDDR5 memory frequency of 924 MHz. It also uses a 384-bit memory bus, and uses a 40 nm design. It features 480 SPUs, 60 Texture Address Units, and 48 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 480 3650 points
GeForce GTS 450 1453 points
Difference: 2197 (151%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTS 450 106 Watts
GeForce GTX 480 250 Watts
Difference: 144 Watts (136%)

Memory Bandwidth

Theoretically speaking, the GeForce GTX 480 should perform a lot faster than the GeForce GTS 450 in general. (explain)

GeForce GTX 480 177408 MB/sec
GeForce GTS 450 57728 MB/sec
Difference: 119680 (207%)

Texel Rate

The GeForce GTX 480 is much (about 68%) faster with regards to anisotropic filtering than the GeForce GTS 450. (explain)

GeForce GTX 480 42000 Mtexels/sec
GeForce GTS 450 25056 Mtexels/sec
Difference: 16944 (68%)

Pixel Rate

If running with lots of anti-aliasing is important to you, then the GeForce GTX 480 is superior to the GeForce GTS 450, by far. (explain)

GeForce GTX 480 33600 Mpixels/sec
GeForce GTS 450 12528 Mpixels/sec
Difference: 21072 (168%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTS 450

Amazon.com

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GeForce GTX 480

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTS 450 GeForce GTX 480
Manufacturer nVidia nVidia
Year September 2010 March 2010
Code Name GF106 GF100
Memory 512 MB 1536 MB
Core Speed 783 MHz 700 MHz
Memory Speed 3608 MHz 3696 MHz
Power (Max TDP) 106 watts 250 watts
Bandwidth 57728 MB/sec 177408 MB/sec
Texel Rate 25056 Mtexels/sec 42000 Mtexels/sec
Pixel Rate 12528 Mpixels/sec 33600 Mpixels/sec
Unified Shaders 192 480
Texture Mapping Units 32 60
Render Output Units 16 48
Bus Type GDDR5 GDDR5
Bus Width 128-bit 384-bit
Fab Process 40 nm 40 nm
Transistors 1170 million 3000 million
Bus PCIe x16 PCIe x16
DirectX Version DirectX 11 DirectX 11
OpenGL Version OpenGL 4.1 OpenGL 4.1

Memory Bandwidth: Memory bandwidth is the maximum amount of information (in units of megabytes per second) that can be transported across the external memory interface in a second. It is calculated by multiplying the interface width by its memory clock speed. If it uses DDR RAM, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed in one second. This figure is calculated by multiplying the total number of texture units by the core clock speed of the chip. The better this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip could possibly record to its local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

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GeForce GTS 450

Amazon.com

Check prices at:

GeForce GTX 480

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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