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GeForce GTS 450 vs GeForce GTX 480

Intro

The GeForce GTS 450 has clock speeds of 783 MHz on the GPU, and 902 MHz on the 512 MB of GDDR5 memory. It features 192 SPUs along with 32 Texture Address Units and 16 Rasterization Operator Units.

Compare those specs to the GeForce GTX 480, which makes use of a 40 nm design. nVidia has clocked the core frequency at 700 MHz. The GDDR5 memory runs at a speed of 924 MHz on this specific card. It features 480 SPUs as well as 60 TAUs and 48 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 480 3650 points
GeForce GTS 450 1453 points
Difference: 2197 (151%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTS 450 106 Watts
GeForce GTX 480 250 Watts
Difference: 144 Watts (136%)

Memory Bandwidth

Performance-wise, the GeForce GTX 480 should in theory be a lot better than the GeForce GTS 450 in general. (explain)

GeForce GTX 480 177408 MB/sec
GeForce GTS 450 57728 MB/sec
Difference: 119680 (207%)

Texel Rate

The GeForce GTX 480 should be a lot (about 68%) better at texture filtering than the GeForce GTS 450. (explain)

GeForce GTX 480 42000 Mtexels/sec
GeForce GTS 450 25056 Mtexels/sec
Difference: 16944 (68%)

Pixel Rate

The GeForce GTX 480 should be quite a bit (about 168%) more effective at AA than the GeForce GTS 450, and also able to handle higher resolutions better. (explain)

GeForce GTX 480 33600 Mpixels/sec
GeForce GTS 450 12528 Mpixels/sec
Difference: 21072 (168%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTS 450

Amazon.com

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GeForce GTX 480

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTS 450 GeForce GTX 480
Manufacturer nVidia nVidia
Year September 2010 March 2010
Code Name GF106 GF100
Memory 512 MB 1536 MB
Core Speed 783 MHz 700 MHz
Memory Speed 3608 MHz 3696 MHz
Power (Max TDP) 106 watts 250 watts
Bandwidth 57728 MB/sec 177408 MB/sec
Texel Rate 25056 Mtexels/sec 42000 Mtexels/sec
Pixel Rate 12528 Mpixels/sec 33600 Mpixels/sec
Unified Shaders 192 480
Texture Mapping Units 32 60
Render Output Units 16 48
Bus Type GDDR5 GDDR5
Bus Width 128-bit 384-bit
Fab Process 40 nm 40 nm
Transistors 1170 million 3000 million
Bus PCIe x16 PCIe x16
DirectX Version DirectX 11 DirectX 11
OpenGL Version OpenGL 4.1 OpenGL 4.1

Memory Bandwidth: Bandwidth is the largest amount of data (counted in megabytes per second) that can be moved past the external memory interface in one second. It's calculated by multiplying the interface width by its memory clock speed. If the card has DDR memory, the result should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied in one second. This is worked out by multiplying the total texture units of the card by the core clock speed of the chip. The higher this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card could possibly write to its local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

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GeForce GTS 450

Amazon.com

Check prices at:

GeForce GTX 480

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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