Compare any two graphics cards:
GeForce GTX 460 SE vs GeForce GTX 480
IntroThe GeForce GTX 460 SE uses a 40 nm design. nVidia has clocked the core speed at 650 MHz. The GDDR5 RAM runs at a speed of 850 MHz on this specific model. It features 288 SPUs along with 48 TAUs and 32 ROPs.Compare that to the GeForce GTX 480, which comes with a clock speed of 700 MHz and a GDDR5 memory speed of 924 MHz. It also features a 384-bit bus, and uses a 40 nm design. It features 480 SPUs, 60 Texture Address Units, and 48 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthPerformance-wise, the GeForce GTX 480 should theoretically be much superior to the GeForce GTX 460 SE in general. (explain)
Texel RateThe GeForce GTX 480 is quite a bit (more or less 35%) more effective at anisotropic filtering than the GeForce GTX 460 SE. (explain)
Pixel RateThe GeForce GTX 480 is quite a bit (about 62%) faster with regards to AA than the GeForce GTX 460 SE, and also will be able to handle higher resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of data (counted in MB per second) that can be transported over the external memory interface within a second. It's calculated by multiplying the interface width by the speed of its memory. In the case of DDR RAM, the result should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied in one second. This number is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The better this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the most pixels that the graphics chip could possibly record to the local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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