Compare any two graphics cards:
GeForce 8600 GT 1GB GDDR3 vs GeForce GTX 470
IntroThe GeForce 8600 GT 1GB GDDR3 comes with a core clock speed of 540 MHz and a GDDR3 memory frequency of 700 MHz. It also features a 128-bit memory bus, and uses a 80 nm design. It is comprised of 32 SPUs, 16 Texture Address Units, and 8 ROPs.Compare those specs to the GeForce GTX 470, which features a clock frequency of 607 MHz and a GDDR5 memory frequency of 837 MHz. It also uses a 320-bit memory bus, and uses a 40 nm design. It is made up of 448 SPUs, 56 TAUs, and 40 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthAs far as performance goes, the GeForce GTX 470 should theoretically be a lot superior to the GeForce 8600 GT 1GB GDDR3 overall. (explain)
Texel RateThe GeForce GTX 470 is much (about 293%) better at anisotropic filtering than the GeForce 8600 GT 1GB GDDR3. (explain)
Pixel RateThe GeForce GTX 470 is a lot (about 462%) faster with regards to FSAA than the GeForce 8600 GT 1GB GDDR3, and also should be able to handle higher resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of information (counted in MB per second) that can be transported across the external memory interface in a second. It is calculated by multiplying the interface width by the speed of its memory. If it uses DDR memory, it must be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed in one second. This is calculated by multiplying the total number of texture units by the core clock speed of the chip. The better the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the most pixels that the graphics card can possibly write to its local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the amount of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on many other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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