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GeForce GTX 470 vs Radeon HD 4870 512MB

Intro

The GeForce GTX 470 has a GPU clock speed of 607 MHz, and the 1280 MB of GDDR5 RAM runs at 837 MHz through a 320-bit bus. It also is comprised of 448 SPUs, 56 TAUs, and 40 Raster Operation Units.

Compare those specifications to the Radeon HD 4870 512MB, which features clock speeds of 750 MHz on the GPU, and 900 MHz on the 512 MB of GDDR5 RAM. It features 800(160x5) SPUs as well as 40 TAUs and 16 Rasterization Operator Units.

Battlefield Bad Company 2

Settings: High Quality
AA: 4x
AF: 8x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
GeForce GTX 470 52 FPS
Radeon HD 4870 512MB 20 FPS
Difference: 32 FPS (160%)

Left4Dead 2

Settings: Very High
AA: 8x
AF: 16x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
GeForce GTX 470 124 FPS
Radeon HD 4870 512MB 77 FPS
Difference: 47 FPS (61%)

Mass Effect 2

Settings: Maximum Quality
AA: none
AF: 8x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
GeForce GTX 470 125 FPS
Radeon HD 4870 512MB 96 FPS
Difference: 29 FPS (30%)

Supreme Commander 2

Settings: High
AA: 8x
AF: 16x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
GeForce GTX 470 99 FPS
Radeon HD 4870 512MB 55 FPS
Difference: 44 FPS (80%)

GeForce GTX 470 wins

(Based entirely on the benchmarks listed above)

When combining all game benchmark scores on this page together, the GeForce GTX 470 wins overall, by 152 FPS. Please note that we do not have the results of every benchmark ever done for these cards, so the results may differ wildly in different games.

GeForce GTX 470 400 FPS
Radeon HD 4870 512MB 248 FPS
Difference: 152 FPS (61%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 4870 512MB 150 Watts
GeForce GTX 470 215 Watts
Difference: 65 Watts (43%)

Memory Bandwidth

In theory, the GeForce GTX 470 should be 16% quicker than the Radeon HD 4870 512MB in general, because of its greater data rate. (explain)

GeForce GTX 470 133920 MB/sec
Radeon HD 4870 512MB 115200 MB/sec
Difference: 18720 (16%)

Texel Rate

The GeForce GTX 470 should be just a bit (more or less 13%) better at texture filtering than the Radeon HD 4870 512MB. (explain)

GeForce GTX 470 33992 Mtexels/sec
Radeon HD 4870 512MB 30000 Mtexels/sec
Difference: 3992 (13%)

Pixel Rate

The GeForce GTX 470 will be quite a bit (about 102%) more effective at full screen anti-aliasing than the Radeon HD 4870 512MB, and also will be capable of handling higher screen resolutions while still performing well. (explain)

GeForce GTX 470 24280 Mpixels/sec
Radeon HD 4870 512MB 12000 Mpixels/sec
Difference: 12280 (102%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

GeForce GTX 470

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Radeon HD 4870 512MB

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model GeForce GTX 470 Radeon HD 4870 512MB
Manufacturer nVidia ATi
Year March 2010 Jun 25, 2008
Code Name GF100 RV770 XT
Fab Process 40 nm 55 nm
Bus PCIe x16 PCIe 2.0 x16
Memory 1280 MB 512 MB
Core Speed 607 MHz 750 MHz
Shader Speed 1215 MHz (N/A) MHz
Memory Speed 837 MHz 900 MHz
Unified Shaders 448 800(160x5)
Texture Mapping Units 56 40
Render Output Units 40 16
Bus Type GDDR5 GDDR5
Bus Width 320-bit 256-bit
DirectX Version DirectX 11 DirectX 10.1
OpenGL Version OpenGL 4.1 OpenGL 3.0
Power (Max TDP) 215 watts 150 watts
Shader Model 5.0 4.1
Bandwidth 133920 MB/sec 115200 MB/sec
Texel Rate 33992 Mtexels/sec 30000 Mtexels/sec
Pixel Rate 24280 Mpixels/sec 12000 Mpixels/sec

Memory Bandwidth: Memory bandwidth is the max amount of information (in units of MB per second) that can be transferred over the external memory interface within a second. The number is calculated by multiplying the interface width by its memory speed. If it uses DDR type RAM, the result should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied per second. This number is worked out by multiplying the total number of texture units of the card by the core speed of the chip. The better the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card can possibly record to the local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on quite a few other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.

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