Compare any two graphics cards:
GeForce GTX 470 vs Radeon HD 4870 512MB
IntroThe GeForce GTX 470 uses a 40 nm design. nVidia has clocked the core frequency at 607 MHz. The GDDR5 RAM is set to run at a frequency of 837 MHz on this particular model. It features 448 SPUs along with 56 TAUs and 40 ROPs.Compare all of that to the Radeon HD 4870 512MB, which uses a 55 nm design. AMD has clocked the core speed at 750 MHz. The GDDR5 RAM runs at a speed of 900 MHz on this specific model. It features 800(160x5) SPUs as well as 40 TAUs and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce GTX 470 should theoretically perform a bit faster than the Radeon HD 4870 512MB in general. (explain)
Texel RateThe GeForce GTX 470 will be a little bit (approximately 13%) more effective at texture filtering than the Radeon HD 4870 512MB. (explain)
Pixel RateThe GeForce GTX 470 should be quite a bit (approximately 102%) better at anti-aliasing than the Radeon HD 4870 512MB, and also capable of handling higher resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of information (counted in MB per second) that can be transferred past the external memory interface within a second. It's worked out by multiplying the card's interface width by its memory speed. In the case of DDR type RAM, it should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed per second. This figure is worked out by multiplying the total texture units of the card by the core speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the most pixels that the graphics card can possibly record to its local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the number of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on lots of other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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