Compare any two graphics cards:
GeForce GTX 260 216SP 55 nm vs GeForce GTX 470
IntroThe GeForce GTX 260 216SP 55 nm features a GPU core speed of 576 MHz, and the 896 MB of GDDR3 memory is set to run at 999 MHz through a 448-bit bus. It also is comprised of 216 SPUs, 72 Texture Address Units, and 28 Raster Operation Units.Compare those specs to the GeForce GTX 470, which makes use of a 40 nm design. nVidia has clocked the core frequency at 607 MHz. The GDDR5 memory runs at a frequency of 837 MHz on this specific card. It features 448 SPUs as well as 56 Texture Address Units and 40 ROPs.
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Battlefield Bad Company 2
Left4Dead 2
Mass Effect 2
Supreme Commander 2
GeForce GTX 470 wins(Based entirely on the benchmarks listed above)When combining all game benchmark scores on this page together, the GeForce GTX 470 wins overall, by 189 FPS. Please note that we do not have the results of every benchmark ever done for these cards, so the results may differ wildly in different games.
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the GeForce GTX 470 should perform just a bit faster than the GeForce GTX 260 216SP 55 nm overall. (explain)
Texel RateThe GeForce GTX 260 216SP 55 nm is quite a bit (approximately 22%) more effective at texture filtering than the GeForce GTX 470. (explain)
Pixel RateIf using lots of anti-aliasing is important to you, then the GeForce GTX 470 is the winner, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price ComparisonPlease note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.
Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of data (counted in megabytes per second) that can be transported over the external memory interface in a second. The number is calculated by multiplying the bus width by the speed of its memory. If the card has DDR type memory, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied per second. This number is worked out by multiplying the total amount of texture units of the card by the core speed of the chip. The better the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip can possibly record to the local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the amount of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.
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