Compare any two graphics cards:
VS

GeForce GTX 260 216SP 55 nm vs GeForce GTX 470

Intro

The GeForce GTX 260 216SP 55 nm comes with core clock speeds of 576 MHz on the GPU, and 999 MHz on the 896 MB of GDDR3 memory. It features 216 SPUs along with 72 Texture Address Units and 28 Rasterization Operator Units.

Compare that to the GeForce GTX 470, which features GPU clock speed of 607 MHz, and 1280 MB of GDDR5 RAM running at 837 MHz through a 320-bit bus. It also is comprised of 448 Stream Processors, 56 TAUs, and 40 ROPs.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 260 216SP 55 nm 171 Watts
GeForce GTX 470 215 Watts
Difference: 44 Watts (26%)

Memory Bandwidth

Performance-wise, the GeForce GTX 470 should in theory be a small bit better than the GeForce GTX 260 216SP 55 nm in general. (explain)

GeForce GTX 470 133920 MB/sec
GeForce GTX 260 216SP 55 nm 111888 MB/sec
Difference: 22032 (20%)

Texel Rate

The GeForce GTX 260 216SP 55 nm will be a lot (more or less 22%) faster with regards to anisotropic filtering than the GeForce GTX 470. (explain)

GeForce GTX 260 216SP 55 nm 41472 Mtexels/sec
GeForce GTX 470 33992 Mtexels/sec
Difference: 7480 (22%)

Pixel Rate

The GeForce GTX 470 will be a lot (approximately 51%) more effective at AA than the GeForce GTX 260 216SP 55 nm, and also should be able to handle higher screen resolutions without losing too much performance. (explain)

GeForce GTX 470 24280 Mpixels/sec
GeForce GTX 260 216SP 55 nm 16128 Mpixels/sec
Difference: 8152 (51%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 260 216SP 55 nm

Amazon.com

Check prices at:

GeForce GTX 470

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 260 216SP 55 nm GeForce GTX 470
Manufacturer nVidia nVidia
Year December 22, 2008 March 2010
Code Name G200b GF100
Memory 896 MB 1280 MB
Core Speed 576 MHz 607 MHz
Memory Speed 1998 MHz 3348 MHz
Power (Max TDP) 171 watts 215 watts
Bandwidth 111888 MB/sec 133920 MB/sec
Texel Rate 41472 Mtexels/sec 33992 Mtexels/sec
Pixel Rate 16128 Mpixels/sec 24280 Mpixels/sec
Unified Shaders 216 448
Texture Mapping Units 72 56
Render Output Units 28 40
Bus Type GDDR3 GDDR5
Bus Width 448-bit 320-bit
Fab Process 55 nm 40 nm
Transistors 1400 million 3000 million
Bus PCIe x16 2.0 PCIe x16
DirectX Version DirectX 10 DirectX 11
OpenGL Version OpenGL 3.1 OpenGL 4.1

Memory Bandwidth: Bandwidth is the largest amount of information (measured in megabytes per second) that can be transferred over the external memory interface in one second. It's worked out by multiplying the bus width by its memory clock speed. If it uses DDR RAM, the result should be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This figure is worked out by multiplying the total texture units by the core speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card could possibly write to its local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on lots of other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

Hide Prices

GeForce GTX 260 216SP 55 nm

Amazon.com

Check prices at:

GeForce GTX 470

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield