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GeForce GTX 260 216SP 55 nm vs GeForce GTX 470

Intro

The GeForce GTX 260 216SP 55 nm features a GPU core speed of 576 MHz, and the 896 MB of GDDR3 memory is set to run at 999 MHz through a 448-bit bus. It also is comprised of 216 SPUs, 72 Texture Address Units, and 28 Raster Operation Units.

Compare those specs to the GeForce GTX 470, which makes use of a 40 nm design. nVidia has clocked the core frequency at 607 MHz. The GDDR5 memory runs at a frequency of 837 MHz on this specific card. It features 448 SPUs as well as 56 Texture Address Units and 40 ROPs.

Avatar

Settings: Ultra High Quality
AA: 8x
AF: none
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
GeForce GTX 470 61 FPS
GeForce GTX 260 216SP 55 nm 36 FPS
Difference: 25 FPS (69%)

Battlefield Bad Company 2

Settings: High Quality
AA: 4x
AF: 8x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
GeForce GTX 470 52 FPS
GeForce GTX 260 216SP 55 nm 32 FPS
Difference: 20 FPS (63%)

Left4Dead 2

Settings: Very High
AA: 8x
AF: 16x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
GeForce GTX 470 124 FPS
GeForce GTX 260 216SP 55 nm 74 FPS
Difference: 50 FPS (68%)

Mass Effect 2

Settings: Maximum Quality
AA: none
AF: 8x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
GeForce GTX 470 125 FPS
GeForce GTX 260 216SP 55 nm 94 FPS
Difference: 31 FPS (33%)

Supreme Commander 2

Settings: High
AA: 8x
AF: 16x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
GeForce GTX 470 99 FPS
GeForce GTX 260 216SP 55 nm 36 FPS
Difference: 63 FPS (175%)

GeForce GTX 470 wins

(Based entirely on the benchmarks listed above)

When combining all game benchmark scores on this page together, the GeForce GTX 470 wins overall, by 189 FPS. Please note that we do not have the results of every benchmark ever done for these cards, so the results may differ wildly in different games.

GeForce GTX 470 461 FPS
GeForce GTX 260 216SP 55 nm 272 FPS
Difference: 189 FPS (69%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 260 216SP 55 nm 171 Watts
GeForce GTX 470 215 Watts
Difference: 44 Watts (26%)

Memory Bandwidth

Theoretically speaking, the GeForce GTX 470 should perform just a bit faster than the GeForce GTX 260 216SP 55 nm overall. (explain)

GeForce GTX 470 133920 MB/sec
GeForce GTX 260 216SP 55 nm 111888 MB/sec
Difference: 22032 (20%)

Texel Rate

The GeForce GTX 260 216SP 55 nm is quite a bit (approximately 22%) more effective at texture filtering than the GeForce GTX 470. (explain)

GeForce GTX 260 216SP 55 nm 41472 Mtexels/sec
GeForce GTX 470 33992 Mtexels/sec
Difference: 7480 (22%)

Pixel Rate

If using lots of anti-aliasing is important to you, then the GeForce GTX 470 is the winner, by far. (explain)

GeForce GTX 470 24280 Mpixels/sec
GeForce GTX 260 216SP 55 nm 16128 Mpixels/sec
Difference: 8152 (51%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

GeForce GTX 260 216SP 55 nm

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

GeForce GTX 470

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model GeForce GTX 260 216SP 55 nm GeForce GTX 470
Manufacturer nVidia nVidia
Year December 22, 2008 March 2010
Code Name G200b GF100
Fab Process 55 nm 40 nm
Bus PCIe x16 2.0 PCIe x16
Memory 896 MB 1280 MB
Core Speed 576 MHz 607 MHz
Shader Speed 1242 MHz 1215 MHz
Memory Speed 999 MHz 837 MHz
Unified Shaders 216 448
Texture Mapping Units 72 56
Render Output Units 28 40
Bus Type GDDR3 GDDR5
Bus Width 448-bit 320-bit
DirectX Version DirectX 10 DirectX 11
OpenGL Version OpenGL 3.1 OpenGL 4.1
Power (Max TDP) 171 watts 215 watts
Shader Model 4.0 5.0
Bandwidth 111888 MB/sec 133920 MB/sec
Texel Rate 41472 Mtexels/sec 33992 Mtexels/sec
Pixel Rate 16128 Mpixels/sec 24280 Mpixels/sec

Memory Bandwidth: Memory bandwidth is the maximum amount of data (counted in megabytes per second) that can be transported over the external memory interface in a second. The number is calculated by multiplying the bus width by the speed of its memory. If the card has DDR type memory, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied per second. This number is worked out by multiplying the total amount of texture units of the card by the core speed of the chip. The better the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip can possibly record to the local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the amount of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.

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