Compare any two graphics cards:
GeForce GTX 280 vs GeForce GTX 470
IntroThe GeForce GTX 280 features a core clock frequency of 602 MHz and a GDDR3 memory frequency of 1107 MHz. It also features a 512-bit bus, and makes use of a 65 nm design. It is comprised of 240 SPUs, 80 Texture Address Units, and 32 ROPs.Compare those specs to the GeForce GTX 470, which has a core clock frequency of 607 MHz and a GDDR5 memory speed of 837 MHz. It also makes use of a 320-bit bus, and makes use of a 40 nm design. It is made up of 448 SPUs, 56 TAUs, and 40 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the GeForce GTX 280 is 6% quicker than the GeForce GTX 470 in general, because of its greater bandwidth. (explain)
Texel RateThe GeForce GTX 280 should be much (about 42%) more effective at anisotropic filtering than the GeForce GTX 470. (explain)
Pixel RateThe GeForce GTX 470 should be a lot (about 26%) faster with regards to FSAA than the GeForce GTX 280, and also should be capable of handling higher screen resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of information (measured in MB per second) that can be transported past the external memory interface in one second. It is calculated by multiplying the card's bus width by its memory speed. If it uses DDR memory, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed in one second. This number is calculated by multiplying the total texture units of the card by the core speed of the chip. The better the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly record to its local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on many other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
|
Comments
Be the first to leave a comment!