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GeForce GTX 460 2GB vs Radeon HD 5850

Intro

The GeForce GTX 460 2GB has a core clock frequency of 675 MHz and a GDDR5 memory frequency of 900 MHz. It also features a 256-bit bus, and makes use of a 40 nm design. It features 336 SPUs, 56 TAUs, and 32 ROPs.

Compare that to the Radeon HD 5850, which comes with core clock speeds of 725 MHz on the GPU, and 1000 MHz on the 1024 MB of GDDR5 RAM. It features 1440(288x5) SPUs as well as 72 Texture Address Units and 32 Rasterization Operator Units.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 5850 151 Watts
GeForce GTX 460 2GB 160 Watts
Difference: 9 Watts (6%)

Memory Bandwidth

Theoretically speaking, the Radeon HD 5850 will be 11% faster than the GeForce GTX 460 2GB overall, because of its greater bandwidth. (explain)

Radeon HD 5850 128000 MB/sec
GeForce GTX 460 2GB 115200 MB/sec
Difference: 12800 (11%)

Texel Rate

The Radeon HD 5850 should be quite a bit (more or less 38%) better at texture filtering than the GeForce GTX 460 2GB. (explain)

Radeon HD 5850 52200 Mtexels/sec
GeForce GTX 460 2GB 37800 Mtexels/sec
Difference: 14400 (38%)

Pixel Rate

The Radeon HD 5850 is just a bit (about 7%) faster with regards to anti-aliasing than the GeForce GTX 460 2GB, and should be capable of handling higher screen resolutions more effectively. (explain)

Radeon HD 5850 23200 Mpixels/sec
GeForce GTX 460 2GB 21600 Mpixels/sec
Difference: 1600 (7%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

GeForce GTX 460 2GB

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Radeon HD 5850

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model GeForce GTX 460 2GB Radeon HD 5850
Manufacturer nVidia ATi
Year July 2010 September 30, 2009
Code Name GF104 Cypress PRO
Fab Process 40 nm 40 nm
Bus PCIe x16 PCIe 2.1 x16
Memory 2048 MB 1024 MB
Core Speed 675 MHz 725 MHz
Shader Speed 1350 MHz (N/A) MHz
Memory Speed 900 MHz 1000 MHz
Unified Shaders 336 1440(288x5)
Texture Mapping Units 56 72
Render Output Units 32 32
Bus Type GDDR5 GDDR5
Bus Width 256-bit 256-bit
DirectX Version DirectX 11 DirectX 11
OpenGL Version OpenGL 4.1 OpenGL 3.2
Power (Max TDP) 160 watts 151 watts
Shader Model 5.0 5.0
Bandwidth 115200 MB/sec 128000 MB/sec
Texel Rate 37800 Mtexels/sec 52200 Mtexels/sec
Pixel Rate 21600 Mpixels/sec 23200 Mpixels/sec

Memory Bandwidth: Memory bandwidth is the largest amount of information (counted in megabytes per second) that can be transported past the external memory interface in a second. The number is worked out by multiplying the card's bus width by its memory clock speed. In the case of DDR RAM, it must be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied per second. This is worked out by multiplying the total number of texture units of the card by the core speed of the chip. The better this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip can possibly write to the local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on many other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.

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