Compare any two graphics cards:
GeForce GTX 465 vs Radeon HD 5750 1GB
IntroThe GeForce GTX 465 comes with a clock frequency of 607 MHz and a GDDR5 memory frequency of 802 MHz. It also features a 256-bit memory bus, and makes use of a 40 nm design. It features 352 SPUs, 44 TAUs, and 32 Raster Operation Units.Compare those specifications to the Radeon HD 5750 1GB, which features GPU core speed of 700 MHz, and 1024 MB of GDDR5 RAM running at 1150 MHz through a 128-bit bus. It also features 720(144x5) Stream Processors, 36 TAUs, and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the GeForce GTX 465 should perform much faster than the Radeon HD 5750 1GB in general. (explain)
Texel RateThe GeForce GTX 465 should be a little bit (about 6%) better at AF than the Radeon HD 5750 1GB. (explain)
Pixel RateThe GeForce GTX 465 will be a lot (more or less 73%) better at full screen anti-aliasing than the Radeon HD 5750 1GB, and should be capable of handling higher resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of data (measured in megabytes per second) that can be moved over the external memory interface in one second. It is calculated by multiplying the interface width by the speed of its memory. If the card has DDR type memory, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the bandwidth is, the better the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied in one second. This is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip can possibly write to the local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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