Submit Benchmarks!

Submit SSD Benchmark
Submit GPU Benchmark

Compare any two graphics cards:
VS

GeForce GTX 465 vs Radeon HD 5750 1GB

Intro

The GeForce GTX 465 comes with a GPU core speed of 607 MHz, and the 1024 MB of GDDR5 memory is set to run at 802 MHz through a 256-bit bus. It also is made up of 352 Stream Processors, 44 TAUs, and 32 Raster Operation Units.

Compare those specs to the Radeon HD 5750 1GB, which has GPU clock speed of 700 MHz, and 1024 MB of GDDR5 memory running at 1150 MHz through a 128-bit bus. It also features 720(144x5) SPUs, 36 Texture Address Units, and 16 ROPs.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 5750 1GB 86 Watts
GeForce GTX 465 200 Watts
Difference: 114 Watts (133%)

Memory Bandwidth

Theoretically, the GeForce GTX 465 should perform quite a bit faster than the Radeon HD 5750 1GB overall. (explain)

GeForce GTX 465 102592 MB/sec
Radeon HD 5750 1GB 73600 MB/sec
Difference: 28992 (39%)

Texel Rate

The GeForce GTX 465 is a small bit (approximately 6%) more effective at texture filtering than the Radeon HD 5750 1GB. (explain)

GeForce GTX 465 26708 Mtexels/sec
Radeon HD 5750 1GB 25200 Mtexels/sec
Difference: 1508 (6%)

Pixel Rate

The GeForce GTX 465 will be a lot (approximately 73%) better at anti-aliasing than the Radeon HD 5750 1GB, and should be able to handle higher screen resolutions without slowing down too much. (explain)

GeForce GTX 465 19424 Mpixels/sec
Radeon HD 5750 1GB 11200 Mpixels/sec
Difference: 8224 (73%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 465

Amazon.com

Check prices at:

Radeon HD 5750 1GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 465 Radeon HD 5750 1GB
Manufacturer nVidia AMD
Year May 2010 October 13, 2009
Code Name GF100 Juniper LE
Memory 1024 MB 1024 MB
Core Speed 607 MHz 700 MHz
Memory Speed 3208 MHz 4600 MHz
Power (Max TDP) 200 watts 86 watts
Bandwidth 102592 MB/sec 73600 MB/sec
Texel Rate 26708 Mtexels/sec 25200 Mtexels/sec
Pixel Rate 19424 Mpixels/sec 11200 Mpixels/sec
Unified Shaders 352 720(144x5)
Texture Mapping Units 44 36
Render Output Units 32 16
Bus Type GDDR5 GDDR5
Bus Width 256-bit 128-bit
Fab Process 40 nm 40 nm
Transistors 3000 million 1040 million
Bus PCIe x16 PCIe 2.1 x16
DirectX Version DirectX 11 DirectX 11
OpenGL Version OpenGL 4.1 OpenGL 3.2

Memory Bandwidth: Bandwidth is the max amount of information (measured in megabytes per second) that can be transferred past the external memory interface within a second. It is calculated by multiplying the card's bus width by its memory speed. If it uses DDR RAM, the result should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed in one second. This number is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The higher this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip can possibly record to its local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on lots of other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

Hide Prices

GeForce GTX 465

Amazon.com

Check prices at:

Radeon HD 5750 1GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield