Compare any two graphics cards:
GeForce GT 220 GDDR3 vs GeForce GTX 470
IntroThe GeForce GT 220 GDDR3 uses a 40 nm design. nVidia has clocked the core speed at 625 MHz. The GDDR3 memory works at a frequency of 1012 MHz on this specific card. It features 48 SPUs along with 16 TAUs and 8 ROPs.Compare that to the GeForce GTX 470, which uses a 40 nm design. nVidia has set the core speed at 607 MHz. The GDDR5 RAM runs at a speed of 837 MHz on this specific model. It features 448 SPUs as well as 56 TAUs and 40 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the GeForce GTX 470 should be quite a bit faster than the GeForce GT 220 GDDR3 overall. (explain)
Texel RateThe GeForce GTX 470 will be quite a bit (more or less 240%) more effective at anisotropic filtering than the GeForce GT 220 GDDR3. (explain)
Pixel RateThe GeForce GTX 470 will be a lot (approximately 386%) better at FSAA than the GeForce GT 220 GDDR3, and also able to handle higher resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of information (measured in megabytes per second) that can be moved across the external memory interface in a second. It's calculated by multiplying the bus width by its memory speed. If the card has DDR type memory, it should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied in one second. This figure is calculated by multiplying the total number of texture units by the core speed of the chip. The better the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card can possibly record to the local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the amount of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on many other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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