Compare any two graphics cards:
GeForce GT 230 vs GeForce GTX 470
IntroThe GeForce GT 230 comes with core speeds of 550 MHz on the GPU, and 800 MHz on the 1536 MB of DDR3 memory. It features 32 SPUs as well as 16 TAUs and 8 ROPs.Compare all that to the GeForce GTX 470, which has a clock frequency of 607 MHz and a GDDR5 memory frequency of 837 MHz. It also features a 320-bit memory bus, and makes use of a 40 nm design. It is comprised of 448 SPUs, 56 TAUs, and 40 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthPerformance-wise, the GeForce GTX 470 should in theory be much better than the GeForce GT 230 in general. (explain)
Texel RateThe GeForce GTX 470 should be much (about 286%) more effective at texture filtering than the GeForce GT 230. (explain)
Pixel RateIf using a high resolution is important to you, then the GeForce GTX 470 is a better choice, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of data (measured in megabytes per second) that can be transferred across the external memory interface in one second. It's worked out by multiplying the card's bus width by its memory speed. In the case of DDR RAM, it should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed in one second. This figure is worked out by multiplying the total number of texture units of the card by the core speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly write to the local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on quite a few other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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