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GeForce GTX 470 vs Radeon HD 6870

Intro

The GeForce GTX 470 features a core clock speed of 607 MHz and a GDDR5 memory speed of 837 MHz. It also features a 320-bit bus, and makes use of a 40 nm design. It features 448 SPUs, 56 TAUs, and 40 Raster Operation Units.

Compare that to the Radeon HD 6870, which features a clock frequency of 900 MHz and a GDDR5 memory speed of 1050 MHz. It also uses a 256-bit memory bus, and makes use of a 40 nm design. It is made up of 1120 SPUs, 56 Texture Address Units, and 32 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 470 2937 points
Radeon HD 6870 2870 points
Difference: 67 (2%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 6870 151 Watts
GeForce GTX 470 215 Watts
Difference: 64 Watts (42%)

Memory Bandwidth

The Radeon HD 6870, in theory, should be just a bit faster than the GeForce GTX 470 overall. (explain)

Radeon HD 6870 134400 MB/sec
GeForce GTX 470 133920 MB/sec
Difference: 480 (0%)

Texel Rate

The Radeon HD 6870 will be quite a bit (approximately 48%) better at anisotropic filtering than the GeForce GTX 470. (explain)

Radeon HD 6870 50400 Mtexels/sec
GeForce GTX 470 33992 Mtexels/sec
Difference: 16408 (48%)

Pixel Rate

If using lots of anti-aliasing is important to you, then the Radeon HD 6870 is superior to the GeForce GTX 470, though only just barely. (explain)

Radeon HD 6870 28800 Mpixels/sec
GeForce GTX 470 24280 Mpixels/sec
Difference: 4520 (19%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 470

Amazon.com

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Radeon HD 6870

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 470 Radeon HD 6870
Manufacturer nVidia AMD
Year March 2010 October 2010
Code Name GF100 Barts XT
Memory 1280 MB 1024 MB
Core Speed 607 MHz 900 MHz
Memory Speed 3348 MHz 4200 MHz
Power (Max TDP) 215 watts 151 watts
Bandwidth 133920 MB/sec 134400 MB/sec
Texel Rate 33992 Mtexels/sec 50400 Mtexels/sec
Pixel Rate 24280 Mpixels/sec 28800 Mpixels/sec
Unified Shaders 448 1120
Texture Mapping Units 56 56
Render Output Units 40 32
Bus Type GDDR5 GDDR5
Bus Width 320-bit 256-bit
Fab Process 40 nm 40 nm
Transistors 3000 million 1700 million
Bus PCIe x16 PCIe x16
DirectX Version DirectX 11 DirectX 11
OpenGL Version OpenGL 4.1 OpenGL 4.1

Memory Bandwidth: Bandwidth is the max amount of data (measured in MB per second) that can be transferred across the external memory interface in one second. It is worked out by multiplying the card's interface width by the speed of its memory. In the case of DDR RAM, it should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This number is worked out by multiplying the total amount of texture units of the card by the core speed of the chip. The higher this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card could possibly write to the local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the amount of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on many other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

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GeForce GTX 470

Amazon.com

Check prices at:

Radeon HD 6870

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

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