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GeForce GTX 460 (OEM) vs GeForce GTX 470

Intro

The GeForce GTX 460 (OEM) has core speeds of 650 MHz on the GPU, and 850 MHz on the 1024 MB of GDDR5 memory. It features 336 SPUs along with 56 TAUs and 32 Rasterization Operator Units.

Compare those specifications to the GeForce GTX 470, which comes with core speeds of 607 MHz on the GPU, and 837 MHz on the 1280 MB of GDDR5 RAM. It features 448 SPUs as well as 56 Texture Address Units and 40 Rasterization Operator Units.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 460 (OEM) 150 Watts
GeForce GTX 470 215 Watts
Difference: 65 Watts (43%)

Memory Bandwidth

Performance-wise, the GeForce GTX 470 should in theory be quite a bit better than the GeForce GTX 460 (OEM) overall. (explain)

GeForce GTX 470 133920 MB/sec
GeForce GTX 460 (OEM) 108800 MB/sec
Difference: 25120 (23%)

Texel Rate

The GeForce GTX 460 (OEM) should be a small bit (approximately 7%) better at AF than the GeForce GTX 470. (explain)

GeForce GTX 460 (OEM) 36400 Mtexels/sec
GeForce GTX 470 33992 Mtexels/sec
Difference: 2408 (7%)

Pixel Rate

If running with a high screen resolution is important to you, then the GeForce GTX 470 is superior to the GeForce GTX 460 (OEM), but not by far. (explain)

GeForce GTX 470 24280 Mpixels/sec
GeForce GTX 460 (OEM) 20800 Mpixels/sec
Difference: 3480 (17%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

GeForce GTX 460 (OEM)

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

GeForce GTX 470

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model GeForce GTX 460 (OEM) GeForce GTX 470
Manufacturer nVidia nVidia
Year October 2010 March 2010
Code Name GF104 GF100
Fab Process 40 nm 40 nm
Bus PCIe x16 PCIe x16
Memory 1024 MB 1280 MB
Core Speed 650 MHz 607 MHz
Shader Speed 1300 MHz 1215 MHz
Memory Speed 850 MHz 837 MHz
Unified Shaders 336 448
Texture Mapping Units 56 56
Render Output Units 32 40
Bus Type GDDR5 GDDR5
Bus Width 256-bit 320-bit
DirectX Version DirectX 11 DirectX 11
OpenGL Version OpenGL 4.1 OpenGL 4.1
Power (Max TDP) 150 watts 215 watts
Shader Model 5.0 5.0
Bandwidth 108800 MB/sec 133920 MB/sec
Texel Rate 36400 Mtexels/sec 33992 Mtexels/sec
Pixel Rate 20800 Mpixels/sec 24280 Mpixels/sec

Memory Bandwidth: Memory bandwidth is the max amount of information (in units of megabytes per second) that can be moved past the external memory interface in a second. It's calculated by multiplying the bus width by its memory speed. If the card has DDR RAM, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied in one second. This figure is worked out by multiplying the total number of texture units of the card by the core clock speed of the chip. The better the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly record to its local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the number of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on quite a few other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.

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