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GeForce GTX 465 vs Radeon HD 4650 512MB

Intro

The GeForce GTX 465 features a GPU core speed of 607 MHz, and the 1024 MB of GDDR5 RAM is set to run at 802 MHz through a 256-bit bus. It also is comprised of 352 SPUs, 44 Texture Address Units, and 32 Raster Operation Units.

Compare all that to the Radeon HD 4650 512MB, which has a core clock speed of 600 MHz and a DDR2 memory frequency of 500 MHz. It also makes use of a 128-bit memory bus, and uses a 55 nm design. It features 320(64x5) SPUs, 32 TAUs, and 8 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 4650 512MB 55 Watts
GeForce GTX 465 200 Watts
Difference: 145 Watts (264%)

Memory Bandwidth

Theoretically speaking, the GeForce GTX 465 will be 541% faster than the Radeon HD 4650 512MB in general, because of its greater bandwidth. (explain)

GeForce GTX 465 102592 MB/sec
Radeon HD 4650 512MB 16000 MB/sec
Difference: 86592 (541%)

Texel Rate

The GeForce GTX 465 should be quite a bit (approximately 39%) better at AF than the Radeon HD 4650 512MB. (explain)

GeForce GTX 465 26708 Mtexels/sec
Radeon HD 4650 512MB 19200 Mtexels/sec
Difference: 7508 (39%)

Pixel Rate

If running with a high resolution is important to you, then the GeForce GTX 465 is superior to the Radeon HD 4650 512MB, by a large margin. (explain)

GeForce GTX 465 19424 Mpixels/sec
Radeon HD 4650 512MB 4800 Mpixels/sec
Difference: 14624 (305%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 465

Amazon.com

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Radeon HD 4650 512MB

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 465 Radeon HD 4650 512MB
Manufacturer nVidia AMD
Year May 2010 Sep 10, 2008
Code Name GF100 RV730 PRO
Memory 1024 MB 512 MB
Core Speed 607 MHz 600 MHz
Memory Speed 3208 MHz 1000 MHz
Power (Max TDP) 200 watts 55 watts
Bandwidth 102592 MB/sec 16000 MB/sec
Texel Rate 26708 Mtexels/sec 19200 Mtexels/sec
Pixel Rate 19424 Mpixels/sec 4800 Mpixels/sec
Unified Shaders 352 320(64x5)
Texture Mapping Units 44 32
Render Output Units 32 8
Bus Type GDDR5 DDR2
Bus Width 256-bit 128-bit
Fab Process 40 nm 55 nm
Transistors 3000 million 514 million
Bus PCIe x16 PCIe 2.0 x16, AGP 8x
DirectX Version DirectX 11 DirectX 10.1
OpenGL Version OpenGL 4.1 OpenGL 3.0

Memory Bandwidth: Memory bandwidth is the max amount of information (measured in megabytes per second) that can be transferred over the external memory interface within a second. The number is worked out by multiplying the bus width by the speed of its memory. If the card has DDR memory, the result should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This is worked out by multiplying the total number of texture units of the card by the core clock speed of the chip. The higher this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly record to its local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the amount of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

Hide Prices

GeForce GTX 465

Amazon.com

Check prices at:

Radeon HD 4650 512MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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