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GeForce GTX 465 vs Radeon HD 5850

Intro

The GeForce GTX 465 comes with core speeds of 607 MHz on the GPU, and 802 MHz on the 1024 MB of GDDR5 memory. It features 352 SPUs as well as 44 TAUs and 32 ROPs.

Compare all of that to the Radeon HD 5850, which has core clock speeds of 725 MHz on the GPU, and 1000 MHz on the 1024 MB of GDDR5 RAM. It features 1440(288x5) SPUs along with 72 TAUs and 32 ROPs.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 5850 151 Watts
GeForce GTX 465 200 Watts
Difference: 49 Watts (32%)

Memory Bandwidth

As far as performance goes, the Radeon HD 5850 should in theory be much better than the GeForce GTX 465 in general. (explain)

Radeon HD 5850 128000 MB/sec
GeForce GTX 465 102592 MB/sec
Difference: 25408 (25%)

Texel Rate

The Radeon HD 5850 is much (about 95%) faster with regards to texture filtering than the GeForce GTX 465. (explain)

Radeon HD 5850 52200 Mtexels/sec
GeForce GTX 465 26708 Mtexels/sec
Difference: 25492 (95%)

Pixel Rate

The Radeon HD 5850 is just a bit (more or less 19%) better at FSAA than the GeForce GTX 465, and should be capable of handling higher resolutions more effectively. (explain)

Radeon HD 5850 23200 Mpixels/sec
GeForce GTX 465 19424 Mpixels/sec
Difference: 3776 (19%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

GeForce GTX 465

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Radeon HD 5850

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model GeForce GTX 465 Radeon HD 5850
Manufacturer nVidia ATi
Year May 2010 September 30, 2009
Code Name GF100 Cypress PRO
Fab Process 40 nm 40 nm
Bus PCIe x16 PCIe 2.1 x16
Memory 1024 MB 1024 MB
Core Speed 607 MHz 725 MHz
Shader Speed 1215 MHz (N/A) MHz
Memory Speed 802 MHz 1000 MHz
Unified Shaders 352 1440(288x5)
Texture Mapping Units 44 72
Render Output Units 32 32
Bus Type GDDR5 GDDR5
Bus Width 256-bit 256-bit
DirectX Version DirectX 11 DirectX 11
OpenGL Version OpenGL 4.1 OpenGL 3.2
Power (Max TDP) 200 watts 151 watts
Shader Model 5.0 5.0
Bandwidth 102592 MB/sec 128000 MB/sec
Texel Rate 26708 Mtexels/sec 52200 Mtexels/sec
Pixel Rate 19424 Mpixels/sec 23200 Mpixels/sec

Memory Bandwidth: Bandwidth is the largest amount of information (counted in megabytes per second) that can be transferred across the external memory interface within a second. It's calculated by multiplying the card's bus width by the speed of its memory. In the case of DDR RAM, the result should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied in one second. This figure is calculated by multiplying the total texture units of the card by the core clock speed of the chip. The better the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the most pixels the graphics card can possibly write to its local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.

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