Compare any two graphics cards:
VS

GeForce GTX 465 vs Radeon HD 5830

Intro

The GeForce GTX 465 has core speeds of 607 MHz on the GPU, and 802 MHz on the 1024 MB of GDDR5 memory. It features 352 SPUs along with 44 Texture Address Units and 32 Rasterization Operator Units.

Compare those specifications to the Radeon HD 5830, which makes use of a 40 nm design. AMD has set the core speed at 800 MHz. The GDDR5 memory runs at a speed of 1000 MHz on this specific card. It features 1120(224x5) SPUs along with 56 Texture Address Units and 16 ROPs.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 5830 175 Watts
GeForce GTX 465 200 Watts
Difference: 25 Watts (14%)

Memory Bandwidth

In theory, the Radeon HD 5830 is 25% quicker than the GeForce GTX 465 in general, because of its greater bandwidth. (explain)

Radeon HD 5830 128000 MB/sec
GeForce GTX 465 102592 MB/sec
Difference: 25408 (25%)

Texel Rate

The Radeon HD 5830 should be a lot (about 68%) better at anisotropic filtering than the GeForce GTX 465. (explain)

Radeon HD 5830 44800 Mtexels/sec
GeForce GTX 465 26708 Mtexels/sec
Difference: 18092 (68%)

Pixel Rate

The GeForce GTX 465 will be much (about 52%) more effective at full screen anti-aliasing than the Radeon HD 5830, and capable of handling higher resolutions while still performing well. (explain)

GeForce GTX 465 19424 Mpixels/sec
Radeon HD 5830 12800 Mpixels/sec
Difference: 6624 (52%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 465

Amazon.com

Check prices at:

Radeon HD 5830

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 465 Radeon HD 5830
Manufacturer nVidia AMD
Year May 2010 February 25, 2010
Code Name GF100 Cypress LE
Memory 1024 MB 1024 MB
Core Speed 607 MHz 800 MHz
Memory Speed 3208 MHz 4000 MHz
Power (Max TDP) 200 watts 175 watts
Bandwidth 102592 MB/sec 128000 MB/sec
Texel Rate 26708 Mtexels/sec 44800 Mtexels/sec
Pixel Rate 19424 Mpixels/sec 12800 Mpixels/sec
Unified Shaders 352 1120(224x5)
Texture Mapping Units 44 56
Render Output Units 32 16
Bus Type GDDR5 GDDR5
Bus Width 256-bit 256-bit
Fab Process 40 nm 40 nm
Transistors 3000 million 2154 million
Bus PCIe x16 PCIe 2.1 x16
DirectX Version DirectX 11 DirectX 11
OpenGL Version OpenGL 4.1 OpenGL 3.2

Memory Bandwidth: Bandwidth is the max amount of data (measured in MB per second) that can be moved past the external memory interface in one second. The number is worked out by multiplying the card's interface width by the speed of its memory. If the card has DDR type RAM, it must be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied in one second. This is worked out by multiplying the total amount of texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly record to its local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on quite a few other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

Hide Prices

GeForce GTX 465

Amazon.com

Check prices at:

Radeon HD 5830

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield