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GeForce GTX 460 SE vs Radeon HD 4870 X2

Intro

The GeForce GTX 460 SE uses a 40 nm design. nVidia has clocked the core frequency at 650 MHz. The GDDR5 memory works at a speed of 850 MHz on this model. It features 288 SPUs as well as 48 Texture Address Units and 32 ROPs.

Compare those specifications to the Radeon HD 4870 X2, which features core speeds of 750 MHz on the GPU, and 900 MHz on the 1024 MB of GDDR5 RAM. It features 800(160x5) SPUs along with 40 TAUs and 16 ROPs.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 460 SE 150 Watts
Radeon HD 4870 X2 350 Watts
Difference: 200 Watts (133%)

Memory Bandwidth

Performance-wise, the Radeon HD 4870 X2 should theoretically be much better than the GeForce GTX 460 SE overall. (explain)

Radeon HD 4870 X2 230400 MB/sec
GeForce GTX 460 SE 108800 MB/sec
Difference: 121600 (112%)

Texel Rate

The Radeon HD 4870 X2 is much (approximately 92%) better at anisotropic filtering than the GeForce GTX 460 SE. (explain)

Radeon HD 4870 X2 60000 Mtexels/sec
GeForce GTX 460 SE 31200 Mtexels/sec
Difference: 28800 (92%)

Pixel Rate

If using lots of anti-aliasing is important to you, then the Radeon HD 4870 X2 is superior to the GeForce GTX 460 SE, but only just. (explain)

Radeon HD 4870 X2 24000 Mpixels/sec
GeForce GTX 460 SE 20800 Mpixels/sec
Difference: 3200 (15%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

GeForce GTX 460 SE

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Radeon HD 4870 X2

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model GeForce GTX 460 SE Radeon HD 4870 X2
Manufacturer nVidia ATi
Year November 2010 Aug 12, 2008
Code Name GF104 R700
Fab Process 40 nm 55 nm
Bus PCIe x16 PCIe 2.0 x16 (PCIe bridge)
Memory 1024 MB 1024 MB (x2)
Core Speed 650 MHz 750 MHz (x2)
Shader Speed 1300 MHz (N/A) MHz (x2)
Memory Speed 850 MHz (3400 MHz effective) 900 MHz (3600 MHz effective) (x2)
Unified Shaders 288 800(160x5) (x2)
Texture Mapping Units 48 40 (x2)
Render Output Units 32 16 (x2)
Bus Type GDDR5 GDDR5
Bus Width 256-bit 256-bit (x2)
DirectX Version DirectX 11 DirectX 10.1
OpenGL Version OpenGL 4.1 OpenGL 3.0
Power (Max TDP) 150 watts 350 watts
Shader Model 5.0 4.1
Bandwidth 108800 MB/sec 230400 MB/sec
Texel Rate 31200 Mtexels/sec 60000 Mtexels/sec
Pixel Rate 20800 Mpixels/sec 24000 Mpixels/sec

Memory Bandwidth: Bandwidth is the maximum amount of information (measured in MB per second) that can be transferred over the external memory interface within a second. The number is worked out by multiplying the bus width by its memory clock speed. In the case of DDR type RAM, the result should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied per second. This number is worked out by multiplying the total texture units by the core speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the most pixels the video card could possibly record to the local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on lots of other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.

Comments

One Response to “GeForce GTX 460 SE vs Radeon HD 4870 X2”
Quad Damage says:

350 watts, oh my sh**!

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