Compare any two graphics cards:
GeForce GTX 460 SE vs Radeon HD 4870 X2
IntroThe GeForce GTX 460 SE features a clock speed of 650 MHz and a GDDR5 memory frequency of 850 MHz. It also makes use of a 256-bit memory bus, and uses a 40 nm design. It features 288 SPUs, 48 TAUs, and 32 Raster Operation Units.Compare that to the Radeon HD 4870 X2, which comes with GPU core speed of 750 MHz, and 1024 MB of GDDR5 memory set to run at 900 MHz through a 256-bit bus. It also features 800(160x5) Stream Processors, 40 TAUs, and 16 Raster Operation Units.
(No game benchmarks for this combination yet.)
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically, the Radeon HD 4870 X2 should be much faster than the GeForce GTX 460 SE overall. (explain)
Texel RateThe Radeon HD 4870 X2 is quite a bit (approximately 92%) better at anisotropic filtering than the GeForce GTX 460 SE. (explain)
Pixel RateIf using a high resolution is important to you, then the Radeon HD 4870 X2 is superior to the GeForce GTX 460 SE, but it probably won't make a huge difference. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of. Price ComparisonPlease note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.
Specifications
Memory Bandwidth: Bandwidth is the maximum amount of data (counted in megabytes per second) that can be transferred across the external memory interface within a second. It's worked out by multiplying the interface width by its memory clock speed. In the case of DDR type RAM, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed in one second. This number is worked out by multiplying the total texture units of the card by the core speed of the chip. The better this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the most pixels the video card can possibly write to its local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the number of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on lots of other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.
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